Archived post by aswaab

it’s a good trick to know – especially for complex camera moves. You can do two or three different camera rigs, with full keyframed animation, then create a blend cam and use CHOPS to blend between their transforms and stitch them together

@flight404

Ignore the filename, I just iterated the last file. Cam5 in here is my generailzed keyframe camera rig

I break all the transforms down to individual nodes and parent everything to a null that essentially acts as my look-at. The only camera property I animated (I didn’t in this file) is the z translation of the camera.

there are a bunch of offsets for adding post effects, and it is a hybrid of euler rotations and look-at’s, so you can work with either.

I love this setup for doing things like rotation around objects and keeping a good focus on something

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185709/18/18/chops_cam_for_robert_02.hip

Archived post by Juraj

guys, do you have your favorite collection / library of papers, presentations about various vfx / cg topics? something you want to implement or understand at some point, but have not much time / skills right now, but you still keep it around
I had a similar situation and decided to create an online list of those things as many presentations are hard to track

github.com/jtomori/vfx_good_night_reading

feel free to contribute with your own things, there are already good and understandable resources on various topics which would be otherwise scattered at many locations
it is not a replicate of dl.acm.org and it doesn’t contain latest hardcore research on everything, mostly things which are well explained and possible to grasp the idea about