Category: hou-cops
Archived post by void6456
Demo File of the Rocks above , Enjoy
@flight404 simpler node tree on this one
ah sec, let me clean something up, theres some left over copstance nodes in another tree that might cause errors
there we go
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255303/25/25/Cops_Rock_AdadMorales_Demo.hiplc
Archived post by mattiasmalmer
Anyways. Here is the LatLong HDA package.
Please let me know of any issues.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254303/10/25/latlong_HDAs.zip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254303/10/25/image.png
Archived post by mattiasmalmer
New node just dropped:
Node for aligning latlong panos
it will make a nice set when done:
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251303/07/25/cop_mattias.assemble_latlong.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251303/07/25/houdini_jORqJfHeCw.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251303/07/25/houdini_CUbZsI2bWL.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251303/07/25/cop_mattias.latlongorient.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251303/07/25/image.png
Archived post by mattiasmalmer
bent normals help.
mathematical marbling:
Good for all your 70:s carpet needs.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250503/06/25/houdini_U71NKsuAXm.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250503/06/25/mathematical_marbling.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250503/06/25/image.png
Archived post by mattiasmalmer
Why i made my own? No real reason. It is fast and has very few options.
I was mostly trying to learn
playing with something called laplacian blend.
it is a really nice way of blending two textures where high and low frequencies in the image are blended at different mip levels so that things blend into oneanother in a really pleasing way.
as you can see there is none of the ghosting that an ordinary soft masks gives you.
it does a really nice job of blending heightfields. you can see that there is no loss of high frequency data and yet there is no discontinuity in height.
try it yourself!
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20252802/22/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20252802/22/25/houdini_T7K8veeuDK.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20252802/22/25/laplacian_blend.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20252802/22/25/houdini_9nOteyN3Wv.gif
Archived post by mattiasmalmer
slight issue with the intrinsic transform there.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254402/03/25/cop_to_heightfield_fixed.hiplc
Archived post by sniperjake945
i had some time this morning so i cooked up a way to do this by just writing a small little rasterizer in vex 🙂
im sure there’s a better way to do it
yeah i see what you’re sayin 😦 im unsure how to change the voxel size without just making a new volume….
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254801/08/25/comp.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254801/08/25/jr_tiny_rasterizer.hiplc
Archived post by mattiasmalmer
finally got it working in openCL:
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241412/28/24/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241412/28/24/CAMERA_PROJECTION_COPS_OCL.hipnc
Archived post by mattiasmalmer
just brute force grabbing eaach matrix component
not sure why i need to do the minus sign in Y tho… guess some kind of handedness oddity
This one updates much more consistently compared to the vex one and feels really fast.
oops. the UV space was a little wonky there…
add this line
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20244812/28/24/image.png