A quick OpenCL implementation of ENDESGA:s 4D ShardNoise.
I also tossed in a nice trick for making any 4D noise into a perfect tilable texture by embedding a 4D torus.
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20242011/09/24/ShardNoise4D_OpenCL.hipnc
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