www.sidefx.com/tutorials/h17-masterclass-rbd-tools-update/
this bullet tutorial is for the ages…
www.sidefx.com/tutorials/h17-masterclass-rbd-tools-update/
this bullet tutorial is for the ages…
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20192003/25/19/rbdpackedemitter__1_0.hda
hold on a minute
file incoming after current render is finished
Here, you can have the file first
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20195303/21/19/LeeGriggsThing.hip
A few different renders of the pig head with the volumetric displace shader
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20191103/21/19/LeeGriggsThing.hip
i found that out the other day, the default is realtively low; kept shouting at a sim that didn’t look great until i upped the volume texure res in the display options, realised there was tons of creamy detail in there
d in the viewport, texture tab, under 3d textures turn off limit resolution , and bump the defaults from 128x128x128 to 256 or even 512 if your card can go that hard
now this is cloth tearing https://vimeo.com/308893522
came up on another chat, the eternal water droplet trail thingy
kinda like this one, does a thing where the trails seek the closest droplet, if its smaller will eat it and increase its own size, pause for a bit
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185712/26/18/droplet_trails_v2.hipnc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185712/26/18/drip_trail_eater_jumpy.gif
bullet likes pieces between 0.1 and 100
in x,y,z
if you need smaller pieces, scale up and boost gravity proportionally
After watching this, I also wanted to check how it holds up https://www.youtube.com/watch?v=jb9Y0rtsaPE
So I also created similar test:
drive.google.com/file/d/1ofqFbQc-7Vvqb5_FPk5Z6_P2zm-n4k0a/view?usp=sharing Here is .hip if someone is interested ^
@Nick D You can stop the particles in a flip sim with `i@stopped`