@nicholas ralabate this is page that i am doing in my free time i started last year its still very WIP, but you can see some numbers, at bottom of page www.igorfx.com/fx_aws/
Category: hou-effects
Archived post by Solitude
yeah I have a file for that somewhere. You still need to resim it from the velocity field though
not the pyro, just the rest fields.
lemme try and find it
rest field from vel field
makes it so you don’t have to resim the entire pyro just to get a change in the rest fields
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20215709/30/21/restField_setup.hiplc
Archived post by Dave Stewart
Hey guys did a quick tip vid on getting some nice creasing/folds with Vellum: www.instagram.com/p/CTojOVEjMGK/?utm_source=ig_web_copy_link
For @mestela : increase bend stiffness, enable decreasing dropoff, set threshold angle to something pretty low
Archived post by nicholas ralabate
@NickTaylor dont know if you still on here, but this tweet saved my bacon today, thanks! https://twitter.com/_nick_taylor/status/868872047119790085?lang=en
always thought gas intermittent solve was for phd pyro wrangling, alas it lets you source grains sanely
Archived post by SniperJake945
yeah they just go away
cuz like there will be no zero crossing most likely
if the inset is too small, and the resolution isnt high enough ull get artifacts though
so if u want realllly thin borders ud have to crank the resolution to like 1000 frequency on the sphere
lemme save this out one sec
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20211108/04/21/marching_squares_country_borders.hip
Archived post by mestela
may contain traces of peanuts, but seems to work well for these simple tests
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20215307/23/21/rbd_moclip_edit.hip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20215307/23/21/rbd_moclip_edit.mp4
Archived post by aswaab
well i can’t help you there, lol
but it should work
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20205412/01/20/wanderingSack.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20205412/01/20/ballsAndScrot.hip
Archived post by Lorne
here friends
@mestela
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20200410/29/20/fluid_swirls_v001.hip
Archived post by Lorne
@Solitude @nicholas ralabate so I’ve somehow never heard of Gas Velocity Stretch before but it basically takes care of all this rotation business for you
and you can feed p@rot through a 2nd gas velocity stretch node using a different field to drive extra rotation
here’s a curl analysis piped into p@rot
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20203710/29/20/gas_stretch_v001.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20203710/29/20/gas_stretch_v002.mp4
Archived post by Tschounaes
here you go! Thanks everybody for the great help!
it’s a setup for fingerprint textur displacement in the viewport.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20204506/15/20/fingerprint_test05.hipnc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20204506/15/20/realtime_fingerprint_displacement.PNG