yeah heh
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233912/08/23/fakeinflate.hip
yeah heh
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233912/08/23/fakeinflate.hip
ok friends i have ported this to ocl, one last step is missing, someone smarter than me needs to solve this…
only updating normals within Ocl is missing, then we could run it on the gpu without the sop loop but with the iterations on the ocl node..
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234012/07/23/intersectionPeak_v9_ocl.hipnc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234012/07/23/c93002ec7958c654252d3a8743583938.mp4
Just tested in a for loop (nodes) rather then the vex foor loop. It’s much more stable as it samples the updated P,N each step
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233012/06/23/image.png
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20232112/06/23/intersectionPeak_v1.hip
yeah, don’t bother
divide with unshared = all the open holes
merge back and fuse and you’re now watertight for vdb
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234011/27/23/image.png
I’ve been fiddling with the onnx sop to get a clue on how to feed the data, since it’s not super intuitive at first sight. Here’s a commented hip if someone is interested. (style transfer / resnet image classifier)
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20230911/23/23/onnx_examples.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20230911/23/23/image.png
some slides from last weeks SYD HUG, about the volume stuffs
hip has voxel resolution calculator, and the frustum rasterizer
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233011/19/23/sydhug2.pdf
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233011/19/23/sydhug_examples_v02_clean.hiplc
single frame works
oh nice! you are right, just op: works op:../../../geo1/cop2net1/OUT/[$F] …and now the frame expression is also updating ❤️
(would be nice if this could be run on GPU tho)
@tokyomegaplex @pawelgrzelak
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20235011/09/23/mnist_onnx.hiplc