Archived post by Ambrosiussen

Here’s a handy menuscript snippet to get all unique values of a certain attribute to show up in the little parm dropdown menu. Example with name attribute on points: “`import hou
AllAttribValues = set(hou.pwd().geometry().pointStringAttribValues(‘name’)) Pairs = [[x, x] for x in AllAttribValues]
return sum(Pairs, [])“`

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20205701/24/20/unknown.png

Archived post by SniperJake945

its vvvv simple, i learned about it in some random twitter thread. basically in a solver at each time step you want to:
“` Use an Add sop with delete geom but keep points, turned on “`
“` //point wrangle A //find two near points to any given point, and project onto the edge that spans those points //projecting fully causes instability so maybe just blend between ur current point position and the projected position //also connect the current point to it’s two nearpoints with polylines “`
“` //point wrangle b //relax that shit //if our current point is too close to either of it’s two neighbors, push away from those neighbors //also blend again to the relax position to prevent crazy instability “`

and if u dont want to implement it urself, here’s my file

the basic version of it looks like farm plots to me, which is really cool

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194912/23/19/stupid_annealing_JR.hip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194912/23/19/unknown.png

Archived post by Malmer

Made a little thing that does bevels to your bools. Perhaps something that could come in handy? mattias.malmer.nu/wp-content/uploads/2019/12/boolbevel_v02-2.zip It is nice if you need to do big bevels on fairly dense meshes. it is experimental but kindof fun. Let me know if you guys find it at all useful.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20193912/15/19/boolbevel.PNG