Archived post by flight404

Here is Rich Lord’s awesome Vex/Vop math hip. Great for learning the ins and outs of orientation, quaternions, dihedral, etc: http://richardlord.tumblr.com/post/159277887181/ive-started-collecting-a-bunch-of-tricks-i-use-a

probalby grab it from there instead since I mightve made modifications by mistake

Archived post by mestela

ugh, my brain is mush tonight… whats the node to convert groups back to attributes, like a connectivity sop?

i’ve selected polys, given them random colours, partition to make them groups, now i want the groups back to attribs

hmm, or vex this and define my own attribs via hsv…

yeah that worked, woo

well goddamn, someone mentioned this at work today, just tried it

“`setprimintrinsic(0,’pointinstancetransform’,@primnum,1);“`

do that on packed prims, orient will now rotate them automatically, no bollocks of having to manually update intrinsic transforms