Archived post by mattiasmalmer

sure thing. This is not the optimal way of doing this. but i really wanted the resulting surface. If you instead of a volume use a grid and then delete all the “used” areas it gets faster and faster for each iteration. then you can easily generate many thousands of circles. but i leave that for you to experiment with πŸ™‚

ok here is the fast one too… πŸ™‚

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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20242910/28/24/apollonian_gasket.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20242910/28/24/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20242910/28/24/apollonian_gasket_withfastsolve.hiplc

Archived post by kiran_irugalbandara

“`C:\Program Files\Side Effects Software\Houdini version\houdini\fonts“` This is the folder you need to look for. in my case , i put the jetbrains font in there and then edited the font.map file to use that font.

Houdini UI Bros, dont come at me. This was just a test. ahahaha.

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Archived post by _white_dog_

Hi, I published a new hip that implements “Exact Evaluation Of Catmull-Clark Subdivision Surfaces At Arbitrary Parameter Values”πŸ˜€ It computes the position and tangent plane after applying Catmull-Clark Subdivision from any position on a polygon.
I might implement application to boundary polygons somedayπŸ˜…
drive.google.com/file/d/1aRx1MTbTXMDPinAJzH9el-ZN3dUE6Kqr/view?usp=drive_link

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Archived post by legomyrstan

maybe it will be useful to someone else: “`bash # Apply different scale if laptop lid is closed(clamshell mode) so Global GUI # can be bigger for smaller monitor and there is no need to set that manually # and restart Houdini is_clam_shell=$(ioreg -r -k AppleClamshellState -d 1 | grep AppleClamshellState | grep “Yes\|No” -o) num_of_monitor=$( system_profiler SPDisplaysDataType | grep Resolution: | wc -l) if [[ $is_clam_shell = “No” && num_of_monitor -eq 1 ]] then export HOUDINI_UISCALE=200 else export HOUDINI_UISCALE=115 fi “`

Archived post by paqwak

Hello, I created this quick ‘dirty’ dithering, and while it works great for the most part, I kinda have odd result when I change the HF grid spacing. By default here (1) it’s nice, and somehow a grid spacing of 3 works fine too … but many other value gives broken result, like if the voxel ordering change completely or something Oo. I must badly miss something about how access and write voxel value with a HF wrangler :S

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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245107/08/24/BayerDithering2.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245107/08/24/GIF_7-8-2024_6-25-12_PM.gif