well i feel quite the fool. didn’t know junichiro puts all his hips in a nicely organised github: github.com/jhorikawa/HoudiniHowtos/tree/master
Category: hou-general
Archived post by bouncyferret
Yes, there is a parm tag you can apply to your int sliders
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20244501/26/24/image.png
Archived post by jimm9567
Talking of COPs… (shameless plug)
T-Gen … texture generation tools for Houdini. jmtools.gumroad.com/ Free version available for anyone who is having bank issues.
Some nice things in here… wrangle, instancer, sample generator, a Karma Preview from COPs. And loads of help files. …
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20243301/22/24/Screenshot_2024-01-21_221657.png
Archived post by sniperjake945
@waffleboytom I made that demo i was talking about yesterday, and wrote a long comment in here explaining how atomic floating point operations work in ocl… Tweet: https://twitter.com/TearsOfJake/status/1748143788936286217
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20244001/18/24/writing_to_volumes_from_points.hiplc
Archived post by sniperjake945
ah okay i think this is a fun tiny bug in my code here’s an updated file
with a toggle for masks
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20243301/18/24/HeightFieldTerraces_JakeRice.hiplc
Archived post by sniperjake945
are you in H20? 😮
github.com/jakericedesigns/Assorted-Houdini-Demos/tree/main/HeightfieldTerracing here’s a link to the hip file
Archived post by reinholdr
“`c float radius = chf(“radius”);
float dia = volumevoxeldiameter(0, “height”) / sqrt(3);
int voxel_rad = ceil(radius / dia);
float height_max = f@height;
for(int i = i@ix-voxel_rad; i <= i@ix+voxel_rad; i++) { Â Â for(int j = i@iy-voxel_rad; j <= i@iy+voxel_rad; j++) Â Â { Â Â Â Â if(length2(set(i-i@ix, j-i@iy)) < voxel_rad*voxel_rad) Â Â Â Â { Â Â Â Â Â Â float height = volumeindex(0, "height", set(i, j, 0)); Â Â Â Â Â Â height_max = max(height, height_max); Â Â Â Â } Â Â } }
f@height = height_max; “`
Archived post by tokyomegaplex
Archived post by mestela
most of the japanese houdini advent posts are online, like every year, some fried gold entries in there: qiita.com/advent-calendar/2023/houdini
Archived post by mestela
someone shared this in the cgwiki discord, an incredible collection of hips and stuff: https://twitter.com/WhiteDo27114277/status/1726265090117406728
the google doc that explains all the setups is wild, i think half the tricky questions that have been posted here, or interesting papers i’ve seen and thought ‘a houdini implementation would be sexy’, he’s done them all: docs.google.com/document/d/1HBQ6CwiDX0MbK7-nBrLU8hF8H08uPbewZF1z8ybdRw0/edit