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Archived post by legomyrstan
Archived post by sonofkilldozer
lol… yah good luck with that. 578 pages of flickr photos
not tagged properly
took me like a few weeks to go through it all
because there are a lot of on earth or unrelated to iss or hubble imges
Archived post by TOADSTORM
i gotta make some H&C membership pins or something
<:houdiniandchill:616479359129354248>
Archived post by rich lord
Nice @trzanko . WFC was somewhere on this discord awhile back, and I read this which vaugely explained it to me. Would also love to play with it in Houdini some. – robertheaton.com/2018/12/17/wavefunction-collapse-algorithm/
Archived post by trzanko
here’s a simple example of a 2d wfc running on points in houdini ( have yet to expand to 3d )
it pretty much comes down to: you can only be what your neighbors say you can be, and whoever has the least amount of options, randomly select from it’s choices based on probability and set yourself, then repeat
it doesn’t matter what the deformation is on the tiles
you could do it on any volume of points with clean connectivity
if you can do a neighbour lookup, it doesn’t matter what the tiles are, though it becomes a bit weirder because what you put in those tiles has to deform to that tile’s space
imo wfc is one of the best candidates for some super cool procedural stuff
would love to have a sec to explore this more or on a project, this sketch is from last year which is the last time we talked about it i think
maxim’s stuff is what inspired this sketch
oskar’s implementation is way way sexier because it’s dynamic and interactive
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194308/24/19/tr_wfc_v4.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194308/24/19/tr_wfc_v4.hip
Archived post by nicholas ralabate
i like that fat cat
Archived post by mestela
@mstarktv
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20190107/17/19/showreel_bingo.JPG
Archived post by art3mis
Really getting a lot from this lengthy Vellum Cell Replication tutorial. The title a bit misleading since less than a third focuses on vellum. The majority is about preparing geometry as well as sharing useful Vexpressions and techniques. Would have paid for this. https://www.youtube.com/watch?v=qzj9Sr_x0Lk
Archived post by xcaseyx
github.com/Aeoll/Houdini_Image_Browser
whoa!
just saw this @NickTaylor thanks!
this will make building PBR materials so much faster