Archived post by jake rice

Hallo Friends. Ive been working on another new blog post, this time Im gonna be walking through the different techniques i used to make that weird iglooghost loop 😮 This first one is on quad splitting with vex!!!! github.com/jakericedesigns/Poly-Splitting-Blog It’s a major WIP thingy. It reads so poorly right now, but I just want to at least put it up since i think its got some useful stuff in it

Im gonna find some Blog solution that allows me to host the MD on github eventually, cuz i want a few more formatting tools that i cant get with native markdown. but this works for now….

Archived post by lcrs

i was actually heading towards this but went a bit off-piste:

the key seems to be not fully undiverging the vel, to avoid the path to mushroom city? i failed horribly tryna do it with the smoke solver. also didn’t get far with Gas Enforce Boundary so just mult stuff down at the edge of the shape… finally it sources extra vel from the gradient of the ink field so the edges constantly push outwards

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20183804/15/18/Ls_semicompressible_ink2d.hiplc

Archived post by jake rice

Circle Packing stuff. @jamesowen sent me a stack exchange post on this effect, and i foolishly said it would be easy. 3 days later i finally got it working :3

good luck boyes, only works on h16.5 due to the edge transport node :3

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20180603/19/18/unknown.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20180603/19/18/JR_CirclePack_Thingy_v004.hiplc

Archived post by ikoon

I try to use VEX as much as possible, so I have prepared some “uber” system for myself. I define my custom functions in one “uber.vfl”, where is also typical use (a snippet) of this function, with chf() chramp() etc. Then I push a button and this uberfile is split and automaticaly written into three files: 1) /vex/include 2) this bit.ly/2FbskfB system to be able to replace “code shortcuts” with the snippets 3) simple helpcard, just a list of names of my functions.

I also improved the automatic UI generator, so it reads comments and generates toggle chi() when the comment is // toggle. It also automatically changes the type of chs() to Node type or File type reference. It also creates separators.

If someone is interested, I would improve and comment the python scripts. With better English than this, hopefully.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182503/01/18/fn.PNG
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182503/01/18/ui.PNG

Archived post by aswaab

I can finally make glowing digital broccoli! woo-hoo!

@TOADSTORM @xcaseyx This is the new HDA. Please un-pin the old one. That one is garbage written by a monkey.

And, here is my hip file for this beauty.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182502/26/18/moreshit1.jpg
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182502/26/18/Fractalflame_1_0.hda
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182502/26/18/Fractalflame_01.hip

Archived post by rich lord

I’ve been needing a bunch of pattern based, seamless textures, so I made a couple of tools to help me make them fast. They are pretty crude. This first one tries to make the scatter tool seamless by relaxing points, and copying any overlaps onto its opposite side. These points get pinned, and any internal ones get a final relax. It works OK, good enough for what I need.

Heres the hip

Then I did another version following the same idea but with RBDs. I used @mestela ‘s trick of scaling up the rbds to create an initial packing, then processed them similar to the scatter version.

Heres the hip for this one

Gifs of the pieces scaling up look great

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185602/22/18/a5.jpg
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185602/22/18/18_02_22_seamless_scatter.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185602/22/18/a1.jpg
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185602/22/18/18_02_22_seamless_rbds.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185602/22/18/gif02c_scale_packing.gif