Archived post by jake rice

Circle Packing stuff. @jamesowen sent me a stack exchange post on this effect, and i foolishly said it would be easy. 3 days later i finally got it working :3

good luck boyes, only works on h16.5 due to the edge transport node :3

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20180603/19/18/unknown.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20180603/19/18/JR_CirclePack_Thingy_v004.hiplc

Archived post by ikoon

I try to use VEX as much as possible, so I have prepared some “uber” system for myself. I define my custom functions in one “uber.vfl”, where is also typical use (a snippet) of this function, with chf() chramp() etc. Then I push a button and this uberfile is split and automaticaly written into three files: 1) /vex/include 2) this bit.ly/2FbskfB system to be able to replace “code shortcuts” with the snippets 3) simple helpcard, just a list of names of my functions.

I also improved the automatic UI generator, so it reads comments and generates toggle chi() when the comment is // toggle. It also automatically changes the type of chs() to Node type or File type reference. It also creates separators.

If someone is interested, I would improve and comment the python scripts. With better English than this, hopefully.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182503/01/18/fn.PNG
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182503/01/18/ui.PNG

Archived post by aswaab

I can finally make glowing digital broccoli! woo-hoo!

@TOADSTORM @xcaseyx This is the new HDA. Please un-pin the old one. That one is garbage written by a monkey.

And, here is my hip file for this beauty.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182502/26/18/moreshit1.jpg
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182502/26/18/Fractalflame_1_0.hda
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182502/26/18/Fractalflame_01.hip

Archived post by rich lord

I’ve been needing a bunch of pattern based, seamless textures, so I made a couple of tools to help me make them fast. They are pretty crude. This first one tries to make the scatter tool seamless by relaxing points, and copying any overlaps onto its opposite side. These points get pinned, and any internal ones get a final relax. It works OK, good enough for what I need.

Heres the hip

Then I did another version following the same idea but with RBDs. I used @mestela ‘s trick of scaling up the rbds to create an initial packing, then processed them similar to the scatter version.

Heres the hip for this one

Gifs of the pieces scaling up look great

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185602/22/18/a5.jpg
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185602/22/18/18_02_22_seamless_scatter.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185602/22/18/a1.jpg
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185602/22/18/18_02_22_seamless_rbds.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185602/22/18/gif02c_scale_packing.gif

Archived post by eetu

@matte @aswaab `Tiny little points will be hard to sample within a pixel and cause noise. If you put a floor under how small they can be in pixel space (and maybe compensate by lowering alpha etc) that might make it cleaner` there is a mantra property for exactly that, *vm_geofilterwidth*

Archived post by jake rice

I’ll make a video about it this weekend but since yall are in the cool kids club, here’s the project file in it’s current form 😮 This project file will build the skeleton of the input geo, the only requirement is that the user selects an edge group with the “surface distance” falloff type is selected on the soft selection, and the soft radius covers the mesh in its entirety.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/JR_SkeletonFinder_Spooky.hip

Archived post by jake rice

Curve Roll-Up WIP for some esoteric art bullshit i want to make. Big thanks to @Skippy for his dank popcorn file which is the core of this whole system

I posted it in effects, but it might be good to post it here with the gif as well, this is the example project file and OTL

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/Rollup_Gif.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/Curve_Rotations_v02.zip