@matte @aswaab `Tiny little points will be hard to sample within a pixel and cause noise. If you put a floor under how small they can be in pixel space (and maybe compensate by lowering alpha etc) that might make it cleaner` there is a mantra property for exactly that, *vm_geofilterwidth*
Category: wip
Archived post by jake rice
better kd dickbutt
if ur shitpost takes more than one post to get right, is it even worth it? ;n;
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/image.png
Archived post by jake rice
I’ll make a video about it this weekend but since yall are in the cool kids club, here’s the project file in it’s current form 😮 This project file will build the skeleton of the input geo, the only requirement is that the user selects an edge group with the “surface distance” falloff type is selected on the soft selection, and the soft radius covers the mesh in its entirety.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/JR_SkeletonFinder_Spooky.hip
Archived post by CeeGee
@AlexAlucard Its actual very simple, i just add Font and use copy/pase refernce for value that i want to see. This is some example that i put in my playblast, and for particles count i just use npoint expression
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/spaceshipRise_fx_fluid_v002_01_coreFluid.0001.jpg
Archived post by jake rice
Curve Roll-Up WIP for some esoteric art bullshit i want to make. Big thanks to @Skippy for his dank popcorn file which is the core of this whole system
I posted it in effects, but it might be good to post it here with the gif as well, this is the example project file and OTL
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/Rollup_Gif.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/Curve_Rotations_v02.zip