Archived post by mattiasmalmer

Here is a simple test scene and the HDA:s needed. It would be awesome if you tried it out. Would love to hear what yall think.

the attached scene uses the muscle layering feature to let you parent one muscle to the surface of another.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/sop_Mattias.MMuscle.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/sop_Mattias.MMuscleActivate.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/MMuscle_alpha_v006.hiplc

Archived post by ajk48n

Hehe I’ll get right on that

here’s the hip. it’s pretty basic and not even technically a solver. It’s a surfacedist lookup from all points to a source group of points (the black rectangle in the beginning). Then I’m animating the visualization range of the distance value. Increase the grid density / decrease the mountain element size for more tendrils. If there’s a way to speedup that surface calculation, this should run even faster.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245412/22/24/overview.jpg
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245412/22/24/noise_infection_solver-basic.hipnc