Nice presentation Magnus !!!! Wondering, wouldn’t the good old xyz function be better to stick hpaint stuff on a model ? (instead of the raycast method). Maybe there are flows with that method I don’t understand tho 😉
Nice presentation Magnus !!!! Wondering, wouldn’t the good old xyz function be better to stick hpaint stuff on a model ? (instead of the raycast method). Maybe there are flows with that method I don’t understand tho 😉
Having fun with my little curveChamfer thing. I made it so that it outputs optional points so that you can make rollers or whatever.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233706/09/23/houdini_op56DFGEe3.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233706/09/23/chamferplay.hiplc
honestly a little weird everyone ends up building their own circular fillet sop, you’d think sidefx would supply one by now
or make it so that polybevel actually creates circular arcs instead of whatever that fuck it is it makes
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234205/31/23/buck_circular_fillet_v1_3.hda
Here is the hip file for the walking spider setup anyways:
tell me if you can open it or if the HDA:s got lost along the way…
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20235203/23/23/spidywaky.hiplc
I uploaded some source files to ikoon.gumroad.com I hope that it is ok to share them, it is mainly your work 🙂 I just made it into squares and put some grey background. I always try to keep credit and attribution to the original author, but if you find your work without reference to yourself, please let me know
(If someone would pay, I will forward the money to Patreons, who also share Houdini knowledge and source files, but do it much better than me here)
Ooooooooofff very nice @Fele
Ive been trying to think of a new way to do Houdini Tutorials. I learnt Houdini by pulling apart other peoples setups, and since Houdini has all the awesome sticky note stuff, I wondered if I could make the tutorials inside the hip file. So I took all my old RBD setups, and a couple of new ones, and made a single hip with them all in. Looking for feedback on if this is a useful way to learn stuff, so if you can be arsed, take a peek and send me a DM with any thoughts. Ive got other ones on other parts of Houdini, but they arent quite finished yet. Not sure if I’ll just give them away, or do some kind of super lo cost sub thing to the 3 interested people out there. This very badly made video is an unfinished teaser for a few of the setups inside the file just to give u an idea. Appreciate any thoughts on this delivery method!
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234301/23/23/rl_rbd_testheadings.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234301/23/23/rbd_video.mp4
Another MIDI driven Houdini thing… simonfarussell.com/Piano-Synesthesia
https://twitter.com/TearsOfJake/status/1469424765215526913 ayooo i posted up a hip file showing off optimal transport using opencl 🙂 in this case im using optimal transport to find pairings between points in different point clouds.
reposting @MoOSE ‘s awesome voronoi morph for archive
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20210804/27/21/Morph1.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20210804/27/21/Simple_Morph.hipnc
hello friends 😮 i have done a lil writeup thing on shape blending between objects of two different point counts, check it out: colab.research.google.com/github/jakericedesigns/Smooth-Shape-Blends/blob/main/notebooks/Smooth_Shape_Blends.ipynb
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20213103/11/21/shape_blend.mp4