I just have it convert srgb to acescg, doesn’t do it the other way around cause that’s pretty rare to need
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20203105/01/20/lorne_rs_srgb_to_acescg.hda
I just have it convert srgb to acescg, doesn’t do it the other way around cause that’s pretty rare to need
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20203105/01/20/lorne_rs_srgb_to_acescg.hda
Paper tear stuff. Go through the obj nodes from the top to get a sense of what I did. Its aobut a year old so who knows what stupid shit awaits. But thanks for reminding me I did this so now I can add it to my insta.
if you just wanted the cool edge work its just offset noise. I tear the main image with a mountain or whatever, then i slightly animate the noise and add a new tear to get the inner bits of the paper that i then scatter fibers onto
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20201002/07/20/paper_tear_rnd.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20201002/07/20/adjustable_tears.mp4
OK here is the hip file for anyone that might want to play with it. Generates a sewing pattern and corresponding weld constraints from an arbitrary mesh. Wraps it up for storage for long journeys to strange islands. @rich lord @Ambrosiussen
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20192712/31/19/LetItWrap.hiplc
I’ll upload the hip. Wait a minute…
@rich lord there U go!
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194512/30/19/fabricleg.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194512/30/19/unknown.png
ok this was low-hanging fruit
rendered this one out too
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194011/28/19/puny_gamedev.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194011/28/19/gummidev.mp4
around %30 faster cook then cluster sop on a couple tests around 100k and x10 faster on 10m! scales much better
shout out to @Juraj where I first heard of it in his shaping particle simulations with interaction forces post
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20192211/26/19/kmeans.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20192211/26/19/kmeans_cluster.hiplc
if you’re too lazy to search 😛
this is that shit but on surfaces. I cant release the code for this unfortunately but it works on most if not all non degenerate triangle meshes 😮 the tracing methods are based off that keenan paper i posted in cgi-math about intrinsic triangulations 😮
will pump out some longer versions laterrr
gotta actually do work at some point today 😦
but if u dont want to do crazy surface tracing, you can just fake it with xyz dist and primuv, though itll be pretty slow for big meshes like this (100k points)
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20190510/22/19/jr_physarum_revisited_reupload.hipnc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20190510/22/19/jr_surface_physarum_v001.mp4
the uv transfer file i have is a lifesaver
gimi a min to drag it up
not even close to the tutorial now…
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20190710/05/19/UV_TransferSmaple.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20190710/05/19/stickToAnimation_0001.jpg
If you are all going to have a crack at some procedural walking/dragging things, I just dumped all the files for my last movie on my website. Its a total mess, but might be of use to someone. I was planning a proper tut soon, but haven’t got round to it yet. Heres the files – www.richlord.com/tools/hesperius-draco
for anyone interested in the ASCII tool, have fun
supported generously by @xcaseyx
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20193109/09/19/kw_ascii.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20193109/09/19/kw_ascii.hiplc