Archived post by flight404

Paper tear stuff. Go through the obj nodes from the top to get a sense of what I did. Its aobut a year old so who knows what stupid shit awaits. But thanks for reminding me I did this so now I can add it to my insta.

if you just wanted the cool edge work its just offset noise. I tear the main image with a mountain or whatever, then i slightly animate the noise and add a new tear to get the inner bits of the paper that i then scatter fibers onto

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20201002/07/20/paper_tear_rnd.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20201002/07/20/adjustable_tears.mp4

Archived post by Yon

around %30 faster cook then cluster sop on a couple tests around 100k and x10 faster on 10m! scales much better

shout out to @Juraj where I first heard of it in his shaping particle simulations with interaction forces post

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20192211/26/19/kmeans.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20192211/26/19/kmeans_cluster.hiplc

Archived post by SniperJake945

if you’re too lazy to search 😛

this is that shit but on surfaces. I cant release the code for this unfortunately but it works on most if not all non degenerate triangle meshes 😮 the tracing methods are based off that keenan paper i posted in cgi-math about intrinsic triangulations 😮

will pump out some longer versions laterrr

gotta actually do work at some point today 😦

but if u dont want to do crazy surface tracing, you can just fake it with xyz dist and primuv, though itll be pretty slow for big meshes like this (100k points)

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20190510/22/19/jr_physarum_revisited_reupload.hipnc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20190510/22/19/jr_surface_physarum_v001.mp4