Hi! I’ve shared some WIP on my procedural animal tool😄 Would love to hear your feedback! www.linkedin.com/posts/saharinax_i-wanted-to-share-my-progress-on-the-tool-activity-7315312526655696898-vxRY?utm_source=share&utm_medium=member_android&rcm=ACoAAED1OOEBnLG-jof2roOW691Etb1eqBaVsSM
Archived post by sniperjake945
you can use a quad remesh once u have the triangles 😮 or a regular remesh + subdivide to get all quads
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250504/08/25/jr_geometry_from_two_boundary_curves_v0002.hip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250504/08/25/image.png
Archived post by ogvfx
(discord.com/channels/270023348623376395/881711343567269909/1358875336498217222) Referring from this topic here
For anyone interested in making your own ui color in Houdini I made a python panel that will load a hcs file so you can pick colors and then all you need to do is reload the color theme in Houdini, and here’s my blue theme I shared a screen shot of in.#hou-usd It should show up if you put this in your houdini documents folder / config. There’s some parts of the ui I still want to fix. This is just some insanity stuff I’m doing while trying to find work.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251904/08/25/ogHouUIColor.pypanel
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251904/08/25/OGBlueTheme.hcs
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251904/08/25/houdini_5Ai2HaeYOU.png
Archived post by mattiasmalmer
here is a smol test scene.
you can do strange shockwaves with it. like if crag was moveing at supersonic speeds shot in slomo…
verlet integration is basically vellum and all that stuff.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253204/03/25/shockkk.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253204/03/25/strange_shocks.mp4
Archived post by sniperjake945
@eetum you dont need a wrangle, no 😮 but that’s a fun aspect of OCL in cops ive never looked at.
I just whipped up a VAT example for my class, here’s the file. It directly reads attributes from the geometry input.
the file also shows how to read from this cruddy VAT texture to apply the animation back onto the demo geometry (in this case a pighead)!
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255004/01/25/JR_openCL_VAT_example.hip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255004/01/25/image.png
Archived post by mattiasmalmer
if you feel like playing.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254703/27/25/detangler_v1.hiplc
Archived post by vanity_ibex
Wrote a small blog about the Kubelka-Munk Colormixing algorithm in Houdini, that creates “realistic” colors for fluid sims: vanity-ibex.xyz/blog/kubelka_munk_colormixing/
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/27/25/km-flip-comparison.mp4
Archived post by mattiasmalmer
Archived post by profbetis
quick tip, you can use heightfield remap on any volumes, same with other heightfield nodes like copylayer, blend, etc
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20252803/26/25/image.png
Archived post by mattiasmalmer
making a little helper tool for aligning cameras to an image.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251503/25/25/houdini_Ak9szWijcM.mp4