doit! im sure both ways are valid
updated the code to fade the stamps in Z so that things get a bit smoother. github.com/3Dmattias/Houdini_Escapades/blob/031f1e21ced9addc18719eead7424873526be36c/hip/texturebombing_openCL.hiplc
doit! im sure both ways are valid
updated the code to fade the stamps in Z so that things get a bit smoother. github.com/3Dmattias/Houdini_Escapades/blob/031f1e21ced9addc18719eead7424873526be36c/hip/texturebombing_openCL.hiplc
worldspace P
this is the current state of the texture bomber. needs some love.
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20242612/01/24/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20242612/01/24/texturebombing_openCL.hiplc
this setup has a lot of potential for fun.
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20243411/30/24/COPS_FLUID_framesolver.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20243411/30/24/image.png
right, did a last sweep, added images, videos, hips: tokeru.com/cgwiki/HoudiniApex.html
Made us a very basic COPS 2D fluid solver. For funsies i made it uv island aware so it can flow over the 3d thing.
github.com/3Dmattias/Houdini_Escapades/blob/56b96a34d856d56c8d344e2cba7e24c18290222e/hip/COPS_FLUID.hiplc
related question. when i make an invoke block in cops is there a way to do that more like an actual solver so that i only have to update one iteration per frame (instead of running all previous framse up to the frame Im on)
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241811/28/24/image.png
you can and it does work
i also forgot the syntax
hold on
`op:/path/to/text{outputname or outputindex}`
@jim.meston @magnusim @selimsubasi
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20240511/28/24/IMG_4226.png
Damn cops is so cool.
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241811/26/24/houdini_n6kP1Uw8vJ.mp4
shoukd be here
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241011/25/24/image.png
I stashed the low version of Disney cloud (I use the full one for the test -> solaris), and the grid too so you see at least something in Hou. I don’t know much about properly link karma render to copernic so yeah I just saved the 2 render files. Don’t judge the opencl code, it’s build with chatgpt. Beside you can probably render the effect directly in cop, but again no clue how import a point position, so I solve it in vex. Feel free to correct my crap :O)
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20244011/23/24/SH_Setup.7z