@tokyomegaplex @pawelgrzelak
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@tokyomegaplex @pawelgrzelak
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anyone know how to — assuming its possible — run stuff from multiple .hip files with pdg?
solved this. super easy
in the rop fetch, just check external hip file, and grab the path for that
tenor.com/view/hot-rod-comedy-andy-samberg-rod-kimble-cool-beans-gif-3526848
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One thing I’ve seen some peopel do lately for diffing is to make use of the Attribute From Parameters node to generate all the graph data as points/attribs and then compare things via that
In single mode pointed to a node it also essentialy functions as a “getParms()” thing.
Not that setParms() is anything special either… It just processes all the dict keys/values and sets them. Could easily write a getParms() function that does the same.
Anyways, here is the Dubins Path 3d thing. It should be fairly stable now. It cheats a little by shrinking radiuses if it gets into trouble.
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@_roonie here ya go
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20231611/03/23/ocean_eval_transform.hiplc
usual way to measure colour difference is just distance in a perceptually uniform space – YUV/HSV are terrible for this but houdini can convert to L\*a\*b* which is better, it’s what the “delta-E” difference in monitor calibration uses it sorta works just doing the obvious thing with Unrefine like this but idk how you’d better take into account the position of each key… it’s kinda like camera smoothing where you want to smooth the path it takes but also the speed along that path, so maybe CHOPs-type filtering could work if you don’t mind ending up with regularly spaced keys 🔑
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20235511/02/23/Ls_Ramprefine_v01.hiplc
made an HDA out of the attribute clipper.
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20231111/02/23/sop_mattias.dev.AttributeCLIP.1.0.hdalc
outline generator
The polycut sop is a nice one. it should really be updated to output inside and outside groups, edge groups for the cut edge and so on. It should obviously also fuse the new polygons so that the new edge is clean. it is a bit of a pain to deal with that especially without the inside outside groups. there is always a risk of fusing points that should no be fused.
Btw is wip the right place to post silly work in progress tool type stuff or is it more intended for art?
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233411/01/23/2d_outline.hiplc
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the code is not pretty and there is a few edgecases unhandled. but if you want to play:
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20232410/26/23/arc_from_directed_points.hiplc
Sometimes if I