Archived post by mestela

god i want that

i know @toadstorm did a deep dive into the font sop for mops, i think the high level summary was ‘its really fucky’

well, did some digging

“`python fonts = hou.hscript(“opmenu -l -a /obj/geo1/font1 file”) fonts = [x.strip().strip(‘”‘) for x in fonts[0].split(‘\n’)] p = hou.parm(‘/obj/geo1/font1/file’) p.set(fonts[23]) “`

that’ll get a thing you can at least futz with in the python command line

i was gonna get the [23] to be [@Frame] in a python sop or something, but i gotta go make dinner. 🙂

Archived post by Malmer

The legs use a simplified IK hda I have made called QuickIK it makes setting up ik chains for silly simple rigs really quick and fun. I will post a hipfile as soon as I get to work.

Here is quickIK the super simple IK setup thingie

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20230705/31/23/sop_Malmer.main.QuickIK.1.1.hda
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20230705/31/23/houdinifx_ICBz76Lldi.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20230705/31/23/super_simple_ik.hiplc

Archived post by JeffLMnT

here I’m calling the vex source from the `noise` wrangle – and it’ll run that vex snippet on the vop

so I can just change the `noise` wrangle and every other vop that points to it will also pull the change

the vop also has other modes like the script mode if you’re interested – so if you have a CVEX snippet on disk, you can point to that <:chef:730208016174940172>

here’s that file – you can do the same thing with vex > vop, vop > vop

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233205/10/23/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233205/10/23/vex_shop_mode.hiplc

Archived post by JeffLMnT

was curious to see if the loop idea was just something I pulled out of my ass — and its not! lol

here’s the same applied in a loop and driven with a multiparm – @flight404

you can probably also add a switch and promote it as a toggle

and use the to enable/disable conditions

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20231505/07/23/stack_vex_conditions_loop.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20231505/07/23/image.png