Archived post by trzanko

Does it need to be a sort of formal writeup?

Cause for optimized vdb caching it’s pretty much simply: always vdb vector merge and write 16 bit floats, then usually clip vel and other fields by density and deactivate voxels, then write actual .vdb files as they are faster than bgeo

Archived post by jake rice

@Yon in it’s simplest form, it’s a local coordinate system for a given triangle, so like where (x, y, z) is your position in Cartesian space, (u, v, w) could be your position in barycentric coordinates, where `u + v + w = 1` meaning as long as your u,v and w are all positive and sum to 1, you’re inside the triangle somewhere

giving you an easy way to interpolate values on triangle vertices

Archived post by mestela