if you’re looking for matte painting bg images: locationtextures.com/
Archived post by dchow
ocl folder goes in `$HOME/houdini16.5/`
yeah mostly used that site, josh stam’s game paper, and physbam.stanford.edu/~fedkiw/papers/stanford2001-01.pdf
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20184004/10/18/ocl_smokesolver.7z
Archived post by Yon
and the first annual Imageworks Award for “Outstanding Effects In a Shot” goes to……… @Solitude for taking out the Kingsman headquarters! Can I get some clap emotes for this gentlemen? 👏
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182003/22/18/tenor.gif
Archived post by shadesoforange
Motionblur!
Replicates Mantra’s motionblur behaviour for points with some additional features
Works just like Adam mentioned 😃
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20180103/20/18/SE_motionBlur.hda
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20180103/20/18/motionblur.gif
Archived post by jake rice
Circle Packing stuff. @jamesowen sent me a stack exchange post on this effect, and i foolishly said it would be easy. 3 days later i finally got it working :3
good luck boyes, only works on h16.5 due to the edge transport node :3
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20180603/19/18/unknown.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20180603/19/18/JR_CirclePack_Thingy_v004.hiplc
Archived post by mestela
cool, let us know what you find
in other news, finally finished this:
Archived post by ikoon
I try to use VEX as much as possible, so I have prepared some “uber” system for myself. I define my custom functions in one “uber.vfl”, where is also typical use (a snippet) of this function, with chf() chramp() etc. Then I push a button and this uberfile is split and automaticaly written into three files: 1) /vex/include 2) this bit.ly/2FbskfB system to be able to replace “code shortcuts” with the snippets 3) simple helpcard, just a list of names of my functions.
I also improved the automatic UI generator, so it reads comments and generates toggle chi() when the comment is // toggle. It also automatically changes the type of chs() to Node type or File type reference. It also creates separators.
If someone is interested, I would improve and comment the python scripts. With better English than this, hopefully.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182503/01/18/fn.PNG
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182503/01/18/ui.PNG
Archived post by jake rice
and if u have multiple chunks you want to do individually with like a class attribute
`@P -= getbbox_center(0, itoa(@class));`
Archived post by Atom
Yon recently posted a link to a .rar file with example models for destruction practice. A few of them contained a bunch of related texture maps referenced by a .mtl file.
I wrote a short script that will read the .mtl file and create a Redshift material with a *rsTextureMap* populated with the associated map for that material. It is a quick way to get a bunch of materials generated that are related to the model.
You can check it out at this link if you are a Redshift user. forums.odforce.net/topic/32900-mtl-to-redshift-material/
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20184702/26/18/untitled-1.jpg
Archived post by aswaab
I can finally make glowing digital broccoli! woo-hoo!
@TOADSTORM @xcaseyx This is the new HDA. Please un-pin the old one. That one is garbage written by a monkey.
And, here is my hip file for this beauty.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182502/26/18/moreshit1.jpg
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182502/26/18/Fractalflame_1_0.hda
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182502/26/18/Fractalflame_01.hip