i did a little write-up on how to roll your own VEXpressions using Python: www.toadstorm.com/blog/?p=595
Archived post by Lewis Orton
Quick tip: hold down middle mouse button on any color parameter, you can sample any pixel’s color on your whole screen even outside Houdini, cross platform!
maybe I am the last one who learned this 😅
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20181106/10/18/unknown.png
Archived post by Juraj
guys, do you have your favorite collection / library of papers, presentations about various vfx / cg topics? something you want to implement or understand at some point, but have not much time / skills right now, but you still keep it around
I had a similar situation and decided to create an online list of those things as many presentations are hard to track
github.com/jtomori/vfx_good_night_reading
feel free to contribute with your own things, there are already good and understandable resources on various topics which would be otherwise scattered at many locations
it is not a replicate of dl.acm.org and it doesn’t contain latest hardcore research on everything, mostly things which are well explained and possible to grasp the idea about
Archived post by rich lord
Heres the hip file – http://richardlord.tumblr.com/post/174710941301/rolling-system-silly
Sorry about that extra post of the same gif. Can’t find a way to turn off previews of a webpage.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20181106/08/18/gif02_rollwilhelm.gif
[announcements] Archived post by TOADSTORM
@Pixelkram and I are pleased to announce that our open source motion graphics toolkit for Houdini, *MOPs*, is now live! Details and download/discussion links are available on our website: www.motionoperators.com
Archived post by Solitude
Pyro Cd Field Setup
@mestela
that gif is crunchy… meh
looks nicer in the vp
there might be a way with the gas calculate… but I used a really simple wrangle.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185306/01/18/pyro_CdField.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185306/01/18/Pyro_Cd.hipnc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185306/01/18/pyro_cd.jpg
Archived post by Juraj
jtomori.github.io/houdini_additional_python_docs/
documentation of most of houdini python modules
more info: github.com/jtomori/houdini_additional_python_docs/
Archived post by jake rice
immersivemath.com/ila/index.html this is some h0t sh111t
Archived post by mestela
literally just throw i@found_overlap=1; in a wrangle before your dopnet
it stops the default behavior of bullet treating pre-intersecting packed shapes as a single thing
Archived post by chris_gardner
here’s ye olde “make your own renderer in vex (shout out to mattebb) with a panoramic shader twist. Grid gets attached to the camera and gives you a live(ish) panoramic view.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20184705/21/18/pathTracer_v005cg.hipnc