short notice: https://www.meetup.com/Toronto-Unreal-Engine-Meetup/events/257220789/
now with english subs
Interesting! github.com/OpenImageDenoise/oidn
short notice: https://www.meetup.com/Toronto-Unreal-Engine-Meetup/events/257220789/
now with english subs
Interesting! github.com/OpenImageDenoise/oidn
Very nice!
I wrote it all up if you want a peek, nothing revelatory I’m sure for you lot: www.tokeru.com/cgwiki/index.php?title=CurveUnrollTutorial#Roll_Into_Spirals
i found that out the other day, the default is realtively low; kept shouting at a sim that didn’t look great until i upped the volume texure res in the display options, realised there was tons of creamy detail in there
d in the viewport, texture tab, under 3d textures turn off limit resolution , and bump the defaults from 128x128x128 to 256 or even 512 if your card can go that hard
Everything I post is a god damn gem
this is neat, in H17 they added the cute lil function: `polyneighbours()` so you scrubs dont have to use half edges anymore
you can also use primuvconvert to move between arc length measurements (UNITLEN -> UNIT for example)
summint like that…
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20195401/08/19/resampleCurveu_primuvconvert.hiplc
now this is cloth tearing https://vimeo.com/308893522
came up on another chat, the eternal water droplet trail thingy
kinda like this one, does a thing where the trails seek the closest droplet, if its smaller will eat it and increase its own size, pause for a bit
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185712/26/18/droplet_trails_v2.hipnc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185712/26/18/drip_trail_eater_jumpy.gif