I mentioned last week that I had made an hda that utilizes TOPs and makes it easy(ish) to save file caches / render an opengl contact sheet of all the caches. I’ve gotten permission to share the HDA, so if anyone wants it, here ya go. The main hda is a geo node called wedge cache. Inside it uses a TOPs hda that is a simple wrapper of ffmpeg to make saving out mp4s easier.
If you just want to use this for caches, you won’t need to install anything else, but if you want to render the contact sheets you’ll need imagemagick and ffmpeg installed
The hda is a little complex, so I’ve put together a demo video on how to use it. I recommend watching at 2x password: wedgy https://vimeo.com/490719853
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20204612/16/20/ffmpeg_encode_mp4.1.0.hda
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20204612/16/20/wedge_cache__1.0.hda