I don’t like how the guide process core and hairgen core are C++
great nodes, but the decision to make them C++ operators locks you out of some of the building blocks
there’s also a nasty bug in a couple of those hardcoded nodes
“`Hello, I have found that using hairgen SOP to generate guides will result in making: skinprimuv 3flt, but is using guidegroom(in for example draw, or plant, or any mode that creates guides) it will make: skinprimuv 2flt16 This comes down to the guidegroomcore and hairgencore spitting out the different bit depth/types. That will cause groomblend to break, as it reports it “cannot find skinprimuv” , the error coming from the guidemaskcore node, another C++ hardcoded base node.“`
love the toolset, but not sure the speed increase reason was good enough to make these into compiled nodes
@astv this you? 1minutevex.com/books/OneMinuteVex.html
lovely stuff