one step forward two steps back kindof algo 🙂
nice enough result so i will hold on to it.
now back to doing the thing i was actually trying to get done…
i did not like the arbitrariness so I made a better one myself…
“` vector poslist[]; Attachments in this post:
vector p0=point(0,”P”,pts[0]); vector p1=point(0,”P”,pts[1]); vector p2=point(0,”P”,pts[2]);
vector n = normalize(p1 – p0); vector v = p2 – (p0+p1)*.5; vector proj = dot(v, n) * n; vector g = p2 – 2* proj;
append(poslist,g);
for (int i=0; i
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20252006/20/25/houdini_upLMp3SOem.mp4