Archived post by lewis.taylor.

NPR – RENDERING graphics.cs.cmu.edu/courses/15-466-f18/notes/npr.html www3.cs.stonybrook.edu/~qin/courses/graphics/graphics-non-photorealistic-rendering.pdf viterbi-web.usc.edu/~jbarbic/cs420-s22/24-npr/24-npr.pdf www.cl.cam.ac.uk/teaching/1011/RSL/Richardt.pdf cglearn.eu/pub/advanced-computer-graphics/non-photorealistic-rendering gfx.cs.princeton.edu/proj/sg05lines/course7-4-npr.pdf graphics.cs.cmu.edu/nsp/course/15-462/Spring04/slides/21-npr.pdf www.lollipopshaders.com/case-studies/9to3animation/ www.cs.utexas.edu/~theshark/courses/cs354/lectures/cs354-20.pdf www.cl.cam.ac.uk/teaching/1011/RSL/Richardt.pdf www3.cs.stonybrook.edu/~qin/courses/graphics/graphics-non-photorealistic-rendering.pdf gfx.cs.princeton.edu/proj/sg05lines/course7-4-npr.pdf diglib.eg.org/bitstream/handle/10.2312/LocalChapterEvents.TPCG.TPCG06.089-098/089-098.pdf?sequence=1 cglearn.eu/pub/advanced-computer-graphics/non-photorealistic-rendering gfx.cs.princeton.edu/pubs/Kalnins_2003_CSS/index.php www.researchgate.net/figure/A-more-complex-scene-again-based-on-the-style-of-Dr-Seuss-The-grass-bushes-and_fig2_234818066 studios.disneyresearch.com/wp-content/uploads/2019/03/OverCoat-An-Implicit-Canvas-for-3D-Painting.pdf zenopelgrims.com/project-arnold-brushstroke-shader-quantize.html

@saharina here are some of my NPR bookmarks

was deep into it when I was about to join Sony in the LOP Dept, fascinating area of CG

Archived post by mattiasmalmer

rect should be set to something like how big a part of the stamp ends up within one pixel of the outputted image.

that is a bit of a pita to calculate.

regarding the color picker. if i do an inspect in the viewport the unbelievable bastard has the correct values right there… FRUSTRAPOINTED

can i get those values? no, course not, they are just there to taunt me.

nukes Grade node for Cops

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Archived post by mattiasmalmer

Made us a very basic COPS 2D fluid solver. For funsies i made it uv island aware so it can flow over the 3d thing.
github.com/3Dmattias/Houdini_Escapades/blob/56b96a34d856d56c8d344e2cba7e24c18290222e/hip/COPS_FLUID.hiplc

related question. when i make an invoke block in cops is there a way to do that more like an actual solver so that i only have to update one iteration per frame (instead of running all previous framse up to the frame Im on)

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