making a little helper tool for aligning cameras to an image.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251503/25/25/houdini_Ak9szWijcM.mp4
making a little helper tool for aligning cameras to an image.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251503/25/25/houdini_Ak9szWijcM.mp4
I would love it if you guys took it for a spin.
tell me if there is something that breaks/works for you
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254003/25/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254003/25/25/sop_mattias.FovFinder.1.0.hdalc
Demo File of the Rocks above , Enjoy
@flight404 simpler node tree on this one
ah sec, let me clean something up, theres some left over copstance nodes in another tree that might cause errors
there we go
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255303/25/25/Cops_Rock_AdadMorales_Demo.hiplc
i kept seeing the same beginner questions about bullet / RBDs and made a post about it, let me know if you think there’s anything worth changing or adding (gonna do another one about constraints later when i can be arsed) www.toadstorm.com/blog/?p=1123
cock, thank you @chris_gardner
needs a bit of a cleanup/ui, but got deadline submission working
for anyone interested, here’s how im getting start/end and output frames for Deadline:
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255603/19/25/image.png
Anyways. Here is the LatLong HDA package.
Please let me know of any issues.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254303/10/25/latlong_HDAs.zip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254303/10/25/image.png
New node just dropped:
Node for aligning latlong panos
it will make a nice set when done:
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251303/07/25/cop_mattias.assemble_latlong.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251303/07/25/houdini_jORqJfHeCw.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251303/07/25/houdini_CUbZsI2bWL.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251303/07/25/cop_mattias.latlongorient.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251303/07/25/image.png
bent normals help.
mathematical marbling:
Good for all your 70:s carpet needs.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250503/06/25/houdini_U71NKsuAXm.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250503/06/25/mathematical_marbling.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250503/06/25/image.png
made some tiny changes to the MMuscle hda. i had moved things around and removing control points was not reflected in the viewport the way it was supposed to.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255603/02/25/sop_Mattias.MMuscle.1.1.hdalc
Here is a simple test scene and the HDA:s needed. It would be awesome if you tried it out. Would love to hear what yall think.
the attached scene uses the muscle layering feature to let you parent one muscle to the surface of another.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/sop_Mattias.MMuscle.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/sop_Mattias.MMuscleActivate.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/MMuscle_alpha_v006.hiplc