[f_ai_lures] Archived post by lwwwwwws

i like filmot.com for doing something similar, it’s a search engine for youtube subtitles mainly but the builtin player shows the subs as a nice little column you can scroll through really fast and click the little button at the start of each line to jump in the video to that point

it’s kind of insane that you can search for like “vellum configure strut” then keep hitting “next clip” and it’ll jump through every single time someone has talked about vellum struts on all of youtube

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Archived post by paqwak

@tokyomegaplex ?

a bit of this and that :

Tested with that FBX that has embedded textures … at some point as folder “`Gas Station.fbm“` was created but I don’t by who, probably the fbx_archive_import … after that you can use a “attribfromparm” that helps to create a dict from nodes parameters, and retrieve the path to every texture plug as basecolor_texture.

It’s possible you don’t even need a loop for this, but it’s easier to build and check strings that way.

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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20240212/23/24/FBX_Texture_To_Cd.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20240212/23/24/Gas_Station.FBX

Archived post by sniperjake945

if you want to sample points at the medial axis you could look at something like `coverage axis ++` which uses some really simple metrics to sample points at the medial axis without needing to do any kind of fusing/remeshing or advection.
But i will say the medial axis is inherently not as useful as the straight skeleton, cuz in 3d for many shapes its a surface and not a curve…

arxiv.org/abs/2401.12946 its a neat paper, a totally different approach for finding these surfaces. @mattiasmalmer @_white_dog_

if you want to get topology out of this and not just a point cloud it definitely takes more effort, and no one likes using effort

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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20243212/22/24/coverage_axis_plus_plus_JR.hiplc

Archived post by sniperjake945

if you want to sample points at the medial axis you could look at something like `coverage axis ++` which uses some really simple metrics to sample points at the medial axis without needing to do any kind of fusing/remeshing or advection.
But i will say the medial axis is inherently not as useful as the straight skeleton, cuz in 3d for many shapes its a surface and not a curve…

arxiv.org/abs/2401.12946 its a neat paper, a totally different approach for finding these surfaces. @mattiasmalmer @_white_dog_

if you want to get topology out of this and not just a point cloud it definitely takes more effort, and no one likes using effort

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20244312/22/24/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20244312/22/24/coverage_axis_plus_plus_JR.hiplc

Archived post by ajk48n

Hehe I’ll get right on that

here’s the hip. it’s pretty basic and not even technically a solver. It’s a surfacedist lookup from all points to a source group of points (the black rectangle in the beginning). Then I’m animating the visualization range of the distance value. Increase the grid density / decrease the mountain element size for more tendrils. If there’s a way to speedup that surface calculation, this should run even faster.

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Archived post by lewis.taylor.

NPR – RENDERING graphics.cs.cmu.edu/courses/15-466-f18/notes/npr.html www3.cs.stonybrook.edu/~qin/courses/graphics/graphics-non-photorealistic-rendering.pdf viterbi-web.usc.edu/~jbarbic/cs420-s22/24-npr/24-npr.pdf www.cl.cam.ac.uk/teaching/1011/RSL/Richardt.pdf cglearn.eu/pub/advanced-computer-graphics/non-photorealistic-rendering gfx.cs.princeton.edu/proj/sg05lines/course7-4-npr.pdf graphics.cs.cmu.edu/nsp/course/15-462/Spring04/slides/21-npr.pdf www.lollipopshaders.com/case-studies/9to3animation/ www.cs.utexas.edu/~theshark/courses/cs354/lectures/cs354-20.pdf www.cl.cam.ac.uk/teaching/1011/RSL/Richardt.pdf www3.cs.stonybrook.edu/~qin/courses/graphics/graphics-non-photorealistic-rendering.pdf gfx.cs.princeton.edu/proj/sg05lines/course7-4-npr.pdf diglib.eg.org/bitstream/handle/10.2312/LocalChapterEvents.TPCG.TPCG06.089-098/089-098.pdf?sequence=1 cglearn.eu/pub/advanced-computer-graphics/non-photorealistic-rendering gfx.cs.princeton.edu/pubs/Kalnins_2003_CSS/index.php www.researchgate.net/figure/A-more-complex-scene-again-based-on-the-style-of-Dr-Seuss-The-grass-bushes-and_fig2_234818066 studios.disneyresearch.com/wp-content/uploads/2019/03/OverCoat-An-Implicit-Canvas-for-3D-Painting.pdf zenopelgrims.com/project-arnold-brushstroke-shader-quantize.html

@saharina here are some of my NPR bookmarks

was deep into it when I was about to join Sony in the LOP Dept, fascinating area of CG