Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241501/06/24/2024-01-06_12-57-02.mp4
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241501/06/24/2024-01-06_12-57-02.mp4
Rediscover the whell I guess, fun exercise tho !
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234212/25/23/TraceC3D.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234212/25/23/sop_TraceContour3D.1.0.hdalc
here goes…
it creates a subdirectory named backup. saves a copy of your scene there named currentscenename_backup_timestamp.hip
then it does that every ten minutes.
and after it has written ten files it deletes the first one. so you have rolling loop of ten backup files. (to ensure your server is not full of files over night haha)
you can change update interval and number of stored backups really easily by just modifying the py file.
this in my opinion is how auto backup SHOULD work.
now it would be neat if it did not save files if the scene is unmodified. so that it does not make a lot of unneccessary saves. but I can live with that for now.
now this code is written by an idiot and chatGPT so do not blame me if it paperclips your machine
no more stupid overwriting of the original scene file. no broken links to caches from changes in filenames. just a straight backup if shit hits the fan.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20230112/24/23/456.py
most of the japanese houdini advent posts are online, like every year, some fried gold entries in there: qiita.com/advent-calendar/2023/houdini
Hello Iām Junichiro, working as a freelance programmer in Japan mostly for architectural, product and fashion design field. Thank you @mestela for the invite!
Here is my attempt at making Triplanar Normalmapping. The built in triplanar mapper does not work with normalmaps.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234812/20/23/trigolite.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234812/20/23/triplanar_normalmapping.hiplc
someone shared this in the cgwiki discord, an incredible collection of hips and stuff: https://twitter.com/WhiteDo27114277/status/1726265090117406728
the google doc that explains all the setups is wild, i think half the tricky questions that have been posted here, or interesting papers i’ve seen and thought ‘a houdini implementation would be sexy’, he’s done them all: docs.google.com/document/d/1HBQ6CwiDX0MbK7-nBrLU8hF8H08uPbewZF1z8ybdRw0/edit
Queue Jake saying š® UHH GUYZ I GAVE YOU SOMETHING SIMILIAR LIKE 5 YEARS AGO
I look forward to hearing all the ways in which it breaks on your weird meshes
please share any optimization tips or bug fixes please and thank you
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20235312/18/23/rh_subdivider.v01.hiplc
since 19 to invert multiple groups you need to use curly braces : “!{group1 group2}“
yeah i mean the problem itself is slightly underdefined because there are two possible solves, one where you rotate down and one where u rotate up
but it’s actually solved with a quadratic equation so u end up with both points of intersection
here are all the intersections visualized
here’s the file that has all the math for u
and like sure this could all be done with trig but this seemed cooler
š
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20232312/15/23/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20232312/15/23/Calculate_When_It_Connects_JR.hiplc