@cdordelly Looks like the above Karma render is missing the reflection on backside, aka Enable Internal reflection on Render geometry settings LOP. It`s off by default….
Author: admin
[hou-cops] Archived post by lwwwwwws
had another thought about glow stuff… cops comes with a prefix sum node which makes what graphics people call “summed area tables” that let you look up box filters of any size pretty much instantly, so you can add up tons of them and get something p smooth <:cat_zuul:354000291768696834> even 100 layers stays pretty fast
i love it when you make a glow that’s realistic enough you start squinting because it feels like looking through dirty glass
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245307/26/24/Ls_Cop3PrefixsumGlow.hipnc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245307/26/24/Screenshot_from_2024-07-25_22-23-15.png
[hou-cops] Archived post by toadstorm
since we were talking about dual rest fields for MPM i was dicking around in COPs and made a flowmap example for that, exactly the same concept but in texture space
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20243707/22/24/cops_flow_map.hip
[hou-cops] Archived post by fabriciochamon
finally got some proper time to test copernicus, loving it so far. did this custom flakes setup
(needs to relink hdri)
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245707/18/24/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245707/18/24/flakes_maps.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245707/18/24/cop_flakes.hiplc
Archived post by swalsch
@paqwak
ultra simple and if you were out for that performance boost you’d probably set up a dopnet over the solver but the idea comes across
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245007/18/24/VellumSlidingBall.hip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245007/18/24/image.png
Archived post by legomyrstan
maybe it will be useful to someone else: “`bash # Apply different scale if laptop lid is closed(clamshell mode) so Global GUI # can be bigger for smaller monitor and there is no need to set that manually # and restart Houdini is_clam_shell=$(ioreg -r -k AppleClamshellState -d 1 | grep AppleClamshellState | grep “Yes\|No” -o) num_of_monitor=$( system_profiler SPDisplaysDataType | grep Resolution: | wc -l) if [[ $is_clam_shell = “No” && num_of_monitor -eq 1 ]] then export HOUDINI_UISCALE=200 else export HOUDINI_UISCALE=115 fi “`
Archived post by lwwwwwws
here’s a fairly dumb way to extrapolate a curve… you can enable gradient3 and gradient4 as well but it gets a bit spicy 🌶️
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245007/15/24/Screen_Recording_2024-07-15_at_17.17.56.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245007/15/24/Ls_CurveExtrapolate.hipnc
[hou-cops] Archived post by lwwwwwws
this goes at about 15fps for 16 million particles which isn’t too bad for a shit 2070 eGPU… cool to be able to do some of this and more shadertoy/touchdesigner type stuff in houdini finally <:tide_pod:415308365942620161> although idk if it’s worth building a whole toolset around since it seems like sidefx have all the pieces ready to make a proper context for GPU POPs or GPU raymarched volumes
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245307/11/24/Ls_AtomicAdd2c.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245307/11/24/Ls_Cop3AtomicAdd.hipnc
Archived post by jjonahlowercase
Thought I’d post this in here in case it helps anyone
The LABS Karma LOP currently adds any render vars fed into it to the renderproduct, even if the vars are deactivated (annoying if you want to prune out render vars). To fix this, dive into the node, and then further into the karmarendersettings node, and add `& %active:true` to the renderproduct node’s Ordered Render Vars and Render Vars property expressions as shown in these images.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20244107/10/24/image.png