Archived post by WaffleboyTom

“`nodes = hou.selectedNodes()
#get pane editor = hou.ui.paneTabOfType(hou.paneTabType.NetworkEditor)
#reset images
editor.setBackgroundImages([])
#get images
b_img = [img for img in editor.backgroundImages()]
for node in nodes: for parm in node.parms(): if(len(parm.keyframes())>0): #create image img = hou.NetworkImage() size = node.size() img.setRect(hou.BoundingRect(-2,-0.5,size[0],size[1])) img.setRelativeToPath(node.path()) img.setPath(‘$SIDEFXLABS/misc/stickers/emoji/SIDEFX_CUSTOM_EMBLEMS 08.png’) b_img.append(img) break editor.setBackgroundImages(b_img)“`

use this one instead

takes the size of node in consideration

Archived post by Nick D

@mestela `Sure! Here’s a short rap about Matt Estela:
Verse 1: Meet Matt Estela, the man with the plan He runs Cg Wiki, where graphics fans Can find all the knowledge they need to grow And learn about Houdini, the software pro
Chorus: Matt’s got the skills, he’s got the drive He makes the graphics come alive With Houdini in his hands, he’s a king Making stunning visuals, that’s his thing!`

Archived post by ikoon

I uploaded some source files to ikoon.gumroad.com I hope that it is ok to share them, it is mainly your work 🙂 I just made it into squares and put some grey background. I always try to keep credit and attribution to the original author, but if you find your work without reference to yourself, please let me know

(If someone would pay, I will forward the money to Patreons, who also share Houdini knowledge and source files, but do it much better than me here)

Archived post by rich lord

Ooooooooofff very nice @Fele

Ive been trying to think of a new way to do Houdini Tutorials. I learnt Houdini by pulling apart other peoples setups, and since Houdini has all the awesome sticky note stuff, I wondered if I could make the tutorials inside the hip file. So I took all my old RBD setups, and a couple of new ones, and made a single hip with them all in. Looking for feedback on if this is a useful way to learn stuff, so if you can be arsed, take a peek and send me a DM with any thoughts. Ive got other ones on other parts of Houdini, but they arent quite finished yet. Not sure if I’ll just give them away, or do some kind of super lo cost sub thing to the 3 interested people out there. This very badly made video is an unfinished teaser for a few of the setups inside the file just to give u an idea. Appreciate any thoughts on this delivery method!

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234301/23/23/rl_rbd_testheadings.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234301/23/23/rbd_video.mp4

Archived post by Juraj

Hi, I thought I’d do myself a bit of promotion. Here are some blog posts I’ve written ~ last year. Will appreciate any feedback / thoughts.
Houdini, venv, OpenCV and cats jtomori.github.io/2022/2022-12-30.html VEX treats positions and vectors as row vectors jtomori.github.io/2022/2022-11-03.html You can modify environment variables in Generic Generator TOP jtomori.github.io/2022/2022-11-04.html Using VSCode with Houdini 19 and Python 3 jtomori.github.io/2022/2022-07-07.html A better way to batch-convert textures from Houdini jtomori.github.io/2022/2022-01-05.html The TD’s Guide to Laziness jtomori.github.io/2021/2021-06-14.html
Happy reading 🙂