TIL you can add underscores to integers and they’ll be ignored in Houdini expressions
1_000_000 == 1000000
TIL you can add underscores to integers and they’ll be ignored in Houdini expressions
1_000_000 == 1000000
Drawing with a wacom using Qt in Houdini’s python panel
OK here is the hip file for anyone that might want to play with it. Generates a sewing pattern and corresponding weld constraints from an arbitrary mesh. Wraps it up for storage for long journeys to strange islands. @rich lord @Ambrosiussen
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20192712/31/19/LetItWrap.hiplc
I’ll upload the hip. Wait a minute…
@rich lord there U go!
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194512/30/19/fabricleg.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194512/30/19/unknown.png
dailyhip.wordpress.com/2019/11/07/tiling-noise-via-4th-dimension/ almost too trivial to post though 🙂
its vvvv simple, i learned about it in some random twitter thread. basically in a solver at each time step you want to:
“` Use an Add sop with delete geom but keep points, turned on “`
“` //point wrangle A //find two near points to any given point, and project onto the edge that spans those points //projecting fully causes instability so maybe just blend between ur current point position and the projected position //also connect the current point to it’s two nearpoints with polylines “`
“` //point wrangle b //relax that shit //if our current point is too close to either of it’s two neighbors, push away from those neighbors //also blend again to the relax position to prevent crazy instability “`
and if u dont want to implement it urself, here’s my file
the basic version of it looks like farm plots to me, which is really cool
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194912/23/19/stupid_annealing_JR.hip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194912/23/19/unknown.png
https://vimeo.com/381055009 install https://vimeo.com/381055364 shader assign and render https://vimeo.com/381055861 texture loading https://vimeo.com/381056426 texture used in float parms https://vimeo.com/381056719 using point, vert, prim attrs to drive shader parms https://vimeo.com/381057031 displacement https://vimeo.com/381057332 VDB rendering https://vimeo.com/381058089 frame buffer, AOVs, region render https://vimeo.com/381058945 NSI export stand alone render via terminal https://vimeo.com/381060816 VDB fire renders
More on Vec vs 3flt www.sidefx.com/forum/topic/21036/ @tokyomegaplex – maybe interesting – was wondering myself!
Made a little thing that does bevels to your bools. Perhaps something that could come in handy? mattias.malmer.nu/wp-content/uploads/2019/12/boolbevel_v02-2.zip It is nice if you need to do big bevels on fairly dense meshes. it is experimental but kindof fun. Let me know if you guys find it at all useful.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20193912/15/19/boolbevel.PNG
prim wrangle for completeness “`int pts[] = primpoints(0, @primnum);
for (int i=0; i
}“`