Hi everyone, I created some themes for Houdini. Of course, just ping me or put in an issue if you see anything that’s wonky or could get improved. Cheers 🙂 github.com/beatreichenbach/houdini-themes
Author: admin
Archived post by jacobs1111
I started looking into this. How to make the edit material parameters user friendly rather than the ugly flat list. Found this in the docs but I got waylaid and didn’t get back to working out how I can get that created for materials already authored without it or a hda material for example
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251809/15/25/IMG_7793.png
Archived post by mysterypancake
docs.google.com/document/d/1HBQ6CwiDX0MbK7-nBrLU8hF8H08uPbewZF1z8ybdRw0/edit?tab=t.0
also unrelated but this file is ridiculously fast
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251409/12/25/image.png
Archived post by mattiasmalmer
I’m trying to wrap my head around the linear solver node. Since there is very little out there on its functionality I thought I might share this very simple initial setup i cobbled together that just does an “attribute fill”.
it was painful to get this working. wish i had @jake rizzler 😮 brains.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253709/12/25/attribute_fill_using_linear_solver.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253709/12/25/image.png
Archived post by lewis.taylor.
I don’t like how the guide process core and hairgen core are C++
great nodes, but the decision to make them C++ operators locks you out of some of the building blocks
there’s also a nasty bug in a couple of those hardcoded nodes
“`Hello, I have found that using hairgen SOP to generate guides will result in making: skinprimuv 3flt, but is using guidegroom(in for example draw, or plant, or any mode that creates guides) it will make: skinprimuv 2flt16 This comes down to the guidegroomcore and hairgencore spitting out the different bit depth/types. That will cause groomblend to break, as it reports it “cannot find skinprimuv” , the error coming from the guidemaskcore node, another C++ hardcoded base node.“`
love the toolset, but not sure the speed increase reason was good enough to make these into compiled nodes
@astv this you? 1minutevex.com/books/OneMinuteVex.html
lovely stuff
Archived post by ikoon
shift+drag resizes sticky and the text
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250409/09/25/sticky.mp4
Archived post by mattiasmalmer
so anyways… the beautiful flow_projectnondivergentmultigrid can also be used to build a heightfield from a normalmap like so:
the name rolls of the tongue
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250609/09/25/image.png
Archived post by mattiasmalmer
if you toss a “flow_projectnondivergentmultigrid” on your motion vectors you get really nice warping action in your distorter there
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251509/09/25/houdini_A4GllmPvt8.mp4
Archived post by mattiasmalmer
made a vectorscope too.
i tend to like having my vectorscope align with how the colors are spread out in the color pickers. so i made it my way. but it is easy to change in the code. (i provide the more common weights in there if you like that better)
it is great when doing color correction.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251009/08/25/houdini_8RTPAUMZeN.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251009/08/25/vectorscope.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251009/08/25/houdini_nOPvqR2Gsl.mp4
Archived post by mattiasmalmer
a little waveform scope generator:
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251009/08/25/waveformGenerator.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251009/08/25/houdini_w5mbAP1gBI.mp4