Archived post by JeffLMnT

I just like to wrap everything up to visually make sense to me

Here’s another setup that is more closer to the maps – also lets you repeat the string while keeping it centre aligned

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20195006/12/19/char_align_along_curve_focused.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20195006/12/19/test.JPG

Archived post by trzanko

Does it need to be a sort of formal writeup?

Cause for optimized vdb caching it’s pretty much simply: always vdb vector merge and write 16 bit floats, then usually clip vel and other fields by density and deactivate voxels, then write actual .vdb files as they are faster than bgeo

Archived post by mestela

i found that out the other day, the default is realtively low; kept shouting at a sim that didn’t look great until i upped the volume texure res in the display options, realised there was tons of creamy detail in there

d in the viewport, texture tab, under 3d textures turn off limit resolution , and bump the defaults from 128x128x128 to 256 or even 512 if your card can go that hard

Archived post by mestela

came up on another chat, the eternal water droplet trail thingy

kinda like this one, does a thing where the trails seek the closest droplet, if its smaller will eat it and increase its own size, pause for a bit

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185712/26/18/droplet_trails_v2.hipnc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185712/26/18/drip_trail_eater_jumpy.gif