i’m sure this is beneath everyone here, but i wrote up some notes on getting detailed (sorta) smoke sims: www.tokeru.com/cgwiki/index.php?title=SmokeDetailed
Category: hou-effects
Archived post by jake rice
sergeneren.com/2019/08/21/creating-low-altitude-clouds/ fun tutorial someone shared at work about modeling clouds using pyrooooooooooooooo
Archived post by TOADSTORM
here’s what i was thinking. this would work better using point attributes as the bias instead of just a global bias. this will blend the position and orientation of packed rigid bodies back to their original positions/orientations, during the simulation so collisions are preserved.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20191308/15/19/blend_rbd_toadstorm.hiplc
Archived post by TOADSTORM
@FourColumns here’s a simple example… i create a uv vector field, add data for it to the DOPs simulation, advect it through the velocity field, then use that UV field to look up a texture in the material
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194807/11/19/2d_volume_texture_advection.hip
Archived post by Matt Puchala
@Calito @Fogelstrom Shameless plug, there is actually a linux build now! www.mattpuchala.com/pseudoaccelerated
Archived post by JeffLMnT
I just like to wrap everything up to visually make sense to me
Here’s another setup that is more closer to the maps – also lets you repeat the string while keeping it centre aligned
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20195006/12/19/char_align_along_curve_focused.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20195006/12/19/test.JPG
Archived post by trzanko
Does it need to be a sort of formal writeup?
Cause for optimized vdb caching it’s pretty much simply: always vdb vector merge and write 16 bit floats, then usually clip vel and other fields by density and deactivate voxels, then write actual .vdb files as they are faster than bgeo
Archived post by CoskuTurhan
www.sidefx.com/tutorials/h17-masterclass-rbd-tools-update/
this bullet tutorial is for the ages…
Archived post by aswaab
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20192003/25/19/rbdpackedemitter__1_0.hda
Archived post by aswaab
hold on a minute
file incoming after current render is finished
Here, you can have the file first
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20195303/21/19/LeeGriggsThing.hip