you can change all that in the display settings under markers
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you can change all that in the display settings under markers
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20231803/13/23/image.png
i can actually comment out the opencl stuff so it makes more sense if you want
gimme one sec
this one has comments on the opencl
gooooood luck!
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Found out yesterday that you can apparently edit data directly in the spreadsheet for any geometry primitive, and the add-sop! Might even work for more nodes
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20232603/04/23/spreadsheet_edit.mp4
someone said , group + blast is much faster than an if statement + “removepoint()“ so I ran some tests (20 million points) and it is indeed true, although the absolute fastest is grouping using an integer attribute instead then doing “ @my_attrib>0“ in the blast (0.174 seconds compared to 1.594 for “if + removepoint()“, maybe this is helpful to someone 😄
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20230002/25/23/removepoint_blast_comparison.hiplc
it’s alright windows is weird for that
`C:\Users\user_name\AppData\Local\Temp`
“`nodes = hou.selectedNodes()
#get pane editor = hou.ui.paneTabOfType(hou.paneTabType.NetworkEditor)
#reset images
editor.setBackgroundImages([])
#get images
b_img = [img for img in editor.backgroundImages()]
for node in nodes: for parm in node.parms(): if(len(parm.keyframes())>0): #create image img = hou.NetworkImage() size = node.size() img.setRect(hou.BoundingRect(-2,-0.5,size[0],size[1])) img.setRelativeToPath(node.path()) img.setPath(‘$SIDEFXLABS/misc/stickers/emoji/SIDEFX_CUSTOM_EMBLEMS 08.png’) b_img.append(img) break editor.setBackgroundImages(b_img)“`
use this one instead
takes the size of node in consideration
https://www.reddit.com/r/Houdini/comments/q1c5vp/whats_a_way_to_use_the_operation_in_a_group_field/ – from some guy called “toad strum”? sounds like the sort of riff raff we’d never let in here
“`g1 ^!g2“`
@mestela `Sure! Here’s a short rap about Matt Estela:
Verse 1: Meet Matt Estela, the man with the plan He runs Cg Wiki, where graphics fans Can find all the knowledge they need to grow And learn about Houdini, the software pro
Chorus: Matt’s got the skills, he’s got the drive He makes the graphics come alive With Houdini in his hands, he’s a king Making stunning visuals, that’s his thing!`
So I was looking for a way to find the longest path in a network of edges, like the opposite from what the ‘find shortest path’ does. I remember looking for a solution previously without succes. So I asked Skynet (Chat-GPT), and here’s his solution :
The doc don’t mention that, actually the shortest path OP complain about the negative weight … but it indeed output the longest path as far as I can tell 🥳
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i follow a lot of researchers on twitter
but there is actually a secret site!
this dude posts up a ton of links to the technical papers at each year’s siggraph
along with some other conferences