Just tested in a for loop (nodes) rather then the vex foor loop. It’s much more stable as it samples the updated P,N each step
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233012/06/23/image.png
Just tested in a for loop (nodes) rather then the vex foor loop. It’s much more stable as it samples the updated P,N each step
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233012/06/23/image.png
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20232112/06/23/intersectionPeak_v1.hip
yeah, don’t bother
divide with unshared = all the open holes
merge back and fuse and you’re now watertight for vdb
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234011/27/23/image.png
I’ve been fiddling with the onnx sop to get a clue on how to feed the data, since it’s not super intuitive at first sight. Here’s a commented hip if someone is interested. (style transfer / resnet image classifier)
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20230911/23/23/onnx_examples.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20230911/23/23/image.png
some slides from last weeks SYD HUG, about the volume stuffs
hip has voxel resolution calculator, and the frustum rasterizer
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233011/19/23/sydhug2.pdf
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233011/19/23/sydhug_examples_v02_clean.hiplc
single frame works
oh nice! you are right, just op: works op:../../../geo1/cop2net1/OUT/[$F] …and now the frame expression is also updating ❤️
(would be nice if this could be run on GPU tho)
@tokyomegaplex @pawelgrzelak
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20235011/09/23/mnist_onnx.hiplc
Sometimes if I
not gonna go with chops
this sucks to debug
i know i can do it with a sop solver in a few minutes
moving on with my life 😄
hehehe ok nvm got it in chops XD
needed the currentframe chop to add add in channels in the feedback loop
for anyone curious
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234310/08/23/chopsFeedbackDecay.hip