I don’t think @lewis.taylor. has shared this here yet, he rerecorded the talk he did for SHUG, lots of great tips here on volumes and general best practices for fx: https://vimeo.com/894363970
Category: hou-general
Archived post by tokyomegaplex
yeah heh
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233912/08/23/fakeinflate.hip
Archived post by nwxo
ok friends i have ported this to ocl, one last step is missing, someone smarter than me needs to solve this…
only updating normals within Ocl is missing, then we could run it on the gpu without the sop loop but with the iterations on the ocl node..
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234012/07/23/intersectionPeak_v9_ocl.hipnc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234012/07/23/c93002ec7958c654252d3a8743583938.mp4
Archived post by definitely_raining
Just tested in a for loop (nodes) rather then the vex foor loop. It’s much more stable as it samples the updated P,N each step
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233012/06/23/image.png
Archived post by definitely_raining
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20232112/06/23/intersectionPeak_v1.hip
Archived post by lewis.taylor.
yeah, don’t bother
divide with unshared = all the open holes
merge back and fuse and you’re now watertight for vdb
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234011/27/23/image.png
Archived post by fabriciochamon
I’ve been fiddling with the onnx sop to get a clue on how to feed the data, since it’s not super intuitive at first sight. Here’s a commented hip if someone is interested. (style transfer / resnet image classifier)
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20230911/23/23/onnx_examples.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20230911/23/23/image.png
Archived post by lewis.taylor.
some slides from last weeks SYD HUG, about the volume stuffs
hip has voxel resolution calculator, and the frustum rasterizer
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233011/19/23/sydhug2.pdf
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233011/19/23/sydhug_examples_v02_clean.hiplc
Archived post by felixschuch
single frame works
oh nice! you are right, just op: works op:../../../geo1/cop2net1/OUT/[$F] …and now the frame expression is also updating ❤️
Archived post by paqwak
(would be nice if this could be run on GPU tho)