I had a hunch Rob Pieke might have clues, I asked him, he very nicely responded
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245311/21/24/explodegraph.hda
I had a hunch Rob Pieke might have clues, I asked him, he very nicely responded
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245311/21/24/explodegraph.hda
Thought I’d post this in here in case it helps anyone
The LABS Karma LOP currently adds any render vars fed into it to the renderproduct, even if the vars are deactivated (annoying if you want to prune out render vars). To fix this, dive into the node, and then further into the karmarendersettings node, and add `& %active:true` to the renderproduct node’s Ordered Render Vars and Render Vars property expressions as shown in these images.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20244107/10/24/image.png
I thought so too, but then realized that’ll likely break any droplets in the sim since they’ll also be rendered as having zero thickness
Just to clarify what I’m running into, same situation, same mesh and same material tweaks in Mantra vs Karma XPU:
Finally, found the fix
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20242206/26/24/image.png
**Houdini HQueue on macOS Sonoma Setup Tip**
The recent Houdini 20.0.724 release (houdini-20.0.724-macosx_arm64_clang14.0_13.dmg) has several issues that impact the ease of running HQueue on macOS Sonoma systems.
Step 1. The first problem is the Launch Daemon file (/Library/LaunchDaemons/com.sidefx.hqclient.plist) points at a missing Python v3.9 library, while HQueueClient’s Frameworks’ folder now ships with Python v3.10. This requires an edit of the plist file in two places to correct the file paths to point at Py 3.10:
“`
and
“`
Step 2. The macOS Sonoma operating system now uses “AirDrop” on port 5000. This setting can be disabled by changing the “System Settings… -> General -> AirDrop & Handoff -> AirPlay Receiver” setting to OFF. This is relevant if you really want to keep HQueue running on the default port 5000 setting for Houdini cross-platform consistency.
The following macOS zsh terminal command checks for programs using an open network port (like port 5000): “`lsof -i :5000“`
You will likely see an lsof output similar to the text below when running on a default install of macOS Sonoma:
“`COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME ControlCe 436 vfx 10u IPv4 0xf… 0t0 TCP *:commplex-main (LISTEN) ControlCe 436 vfx 11u IPv6 0x3… 0t0 TCP *:commplex-main (LISTEN)“`
In the Isof output, the text “ControlCe” indicates that the macOS AirDrop setting is active, which in turn means port 5000 is already in use. This is solved by disabling the AirPlay Receiver.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241006/26/24/Airplay_receiver_uses_port_5000.png
@drewzeefx
something like that
you crush the lower ranges that are boring, amplify the good range, and kinda fade out/in the tail
this gives a sharpness to the flame but keep some softness to it too
but don’t push too hard, match flame is not uber sharp
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20240606/11/24/image.png
they don’t, the trail SOP, or point vel SOP is where you do the calc
compute accel
it’s probably the number one complaint from VFX Supervisor’s on FX Dept work
in every company
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20243205/08/24/image.png
they don’t, the trail SOP, or point vel SOP is where you do the calc
compute accel
it’s probably the number one complaint from VFX Supervisor’s on FX Dept work
in every company
Here is my attempt at making Triplanar Normalmapping. The built in triplanar mapper does not work with normalmaps.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234812/20/23/trigolite.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20234812/20/23/triplanar_normalmapping.hiplc
does karma have a color limit somewhere like mantra used to?
try lifting that maybe?
and then work out how you’ll deal with firefly hell
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20232311/29/23/image.png
With regard to the color space talk, I happened to have closely investigated what H20 is doing just yesterday. The issue I was running into is that Karma’s output respects the Input File Rules set up in the OCIO editor (Edit > OCIO Settings…). So even if your working space is set to ACEScg, the rendered image will still be linear rec.709 unless you take some step to prevent it.
– You can put the string “ACEScg” in the render’s filename, and Karma will obey the file rule. – You can change the file rule for *.exr to ACEScg. If you’re already pre-processing your inputs, this is what you should do. This is the “correct” ACES workflow. – You can set the Output Colorspace parameter for each AOV that should be ACEScg. – Or you can use the OCIO filter in the render settings to apply a post conversion. I recommend against that one, though, as I do not believe the conversion is lossless, and it risks a double conversion.
The SDR 1.0 Video view transform from ACES 1.3 ought to be sufficiently visually similar to Output – Display – sRGB from ACES 1.2, but I haven’t verified that yet. The Un-tone-mapped view should be the same as Input – Texture – sRGB.
The ACES 1.2 config can be found here: github.com/colour-science/OpenColorIO-Configs/tree/master/aces_1.2