Archived post by Maria Mishurenko

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Archived post by tinyhawkus

https://vimeo.com/381055009 install https://vimeo.com/381055364 shader assign and render https://vimeo.com/381055861 texture loading https://vimeo.com/381056426 texture used in float parms https://vimeo.com/381056719 using point, vert, prim attrs to drive shader parms https://vimeo.com/381057031 displacement https://vimeo.com/381057332 VDB rendering https://vimeo.com/381058089 frame buffer, AOVs, region render https://vimeo.com/381058945 NSI export stand alone render via terminal https://vimeo.com/381060816 VDB fire renders

Archived post by eetu

magic is in `vm_segmentattrs : Specifies the geometry attributes that will have segments created when computing motion blur. The P attribute is included by default.`

(well, ok, that was not 100% answer to your question as this is geometry attribute not shader parameter, but of course you drive most parms with attribs)

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20190212/11/19/ee_subframeattrib.hiplc

Archived post by lcrs

discovered a hilarious baking gotcha that should be documented for future searchers of discord – the bake texture ROP does border expansion or diffuse fill to cover the black gaps between UV islands, but it silently fails if you have a background image enabled on the camera node the ROP is set to. only took about 2 hours to figure out <:goose:418150131272122368>