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Category: hou-rendering
Archived post by heimlich
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20200405/16/20/osl_octane_cameras.zip
Archived post by lcrs
idk about “simple” but i used to do this workaround 😬 https://lewisinthelandofmachines.tumblr.com/post/176559578118/houdini-per-piece-cryptomatte-mantra-support-for
Archived post by tinyhawkus
https://vimeo.com/381055009 install https://vimeo.com/381055364 shader assign and render https://vimeo.com/381055861 texture loading https://vimeo.com/381056426 texture used in float parms https://vimeo.com/381056719 using point, vert, prim attrs to drive shader parms https://vimeo.com/381057031 displacement https://vimeo.com/381057332 VDB rendering https://vimeo.com/381058089 frame buffer, AOVs, region render https://vimeo.com/381058945 NSI export stand alone render via terminal https://vimeo.com/381060816 VDB fire renders
Archived post by Bender
More on Vec vs 3flt www.sidefx.com/forum/topic/21036/ @tokyomegaplex – maybe interesting – was wondering myself!
Archived post by eetu
magic is in `vm_segmentattrs : Specifies the geometry attributes that will have segments created when computing motion blur. The P attribute is included by default.`
(well, ok, that was not 100% answer to your question as this is geometry attribute not shader parameter, but of course you drive most parms with attribs)
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20190212/11/19/ee_subframeattrib.hiplc
Archived post by sonofkilldozer
make a proxy of the first instance and plug that into the second?
this was posted over in cgwiki discord, but the color theory page is a good enough read that im posting here. chrisbrejon.com/cg-cinematography/chapter-2-color-theory/
Archived post by lcrs
discovered a hilarious baking gotcha that should be documented for future searchers of discord – the bake texture ROP does border expansion or diffuse fill to cover the black gaps between UV islands, but it silently fails if you have a background image enabled on the camera node the ROP is set to. only took about 2 hours to figure out <:goose:418150131272122368>
Archived post by TOADSTORM
@mstarktv I just wrote a quick blogpost describing all the environment bullshit, let me know if it’s helpful! www.toadstorm.com/blog/?p=678