Archived post by fabriciochamon

this πŸ‘† (changed my life)

just sharing something that annoyed me for too long: if you work on a small team that uses Dropbox as the project server (potentially other platforms too?), when working in solaris the dropbox desktop app might get stuck syncing “rendergallery.db”, and often times it simply blocks the queue so you can’t download / upload other files. I’ve worked around that by NOT using the /stage context, but instead use a lopnet in obj level to start my solaris work. That way you have direct access to the lopnet parms and can change the render gallery source parm, just add `$USER` somewhere in the path and it should fix the sync issues. Hopefully none of you had this sucker before.

Archived post by njfx

yo! dynamic curve control here! same technique used for my zippo flame sent a week ago πŸ™‚

Wonder if this could be used with KineFX ? If there’s any rigging wizard here! That would be cool to test

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253405/08/25/Showcase_low.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253405/08/25/NJfx_dynamic_curve_control.hiplc

Archived post by sniperjake945

Here’s the pighead paint cop thing. I swapped all my textures for the brush strokes to ones that i made in cops. and then i’ve also commented all of the paint stroke splatting code. It’s not hyper optimized, this is again a dumb approach where i strictly stay in COPs for everything. It’s way easier and better to do some of this stuff in sops.
if i catch you using this without modification on a commercial project i will make fun of you for forever, and i will ban you from the server πŸ™‚

@jan1376 @flight404 have fun fellas

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254905/02/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254905/02/25/JR_cops_painting_v0001.hip

Archived post by petersanitra

This is slightly different then you need, becauase i`m looping clip too(was doing animated grass clips)but good to get you going. In your case i would create a short clip, with no loop, then instance and manage the offsets.

this is 60 frames clip for 360 spin with random offset….

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250304/10/25/usd_clip_example.hip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250304/10/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250304/10/25/Instancer_anim.mp4