Archived post by sniperjake945

Here’s the pighead paint cop thing. I swapped all my textures for the brush strokes to ones that i made in cops. and then i’ve also commented all of the paint stroke splatting code. It’s not hyper optimized, this is again a dumb approach where i strictly stay in COPs for everything. It’s way easier and better to do some of this stuff in sops.
if i catch you using this without modification on a commercial project i will make fun of you for forever, and i will ban you from the server 🙂

@jan1376 @flight404 have fun fellas

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254905/02/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254905/02/25/JR_cops_painting_v0001.hip

Archived post by petersanitra

This is slightly different then you need, becauase i`m looping clip too(was doing animated grass clips)but good to get you going. In your case i would create a short clip, with no loop, then instance and manage the offsets.

this is 60 frames clip for 360 spin with random offset….

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250304/10/25/usd_clip_example.hip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250304/10/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250304/10/25/Instancer_anim.mp4