Archived post by mattiasmalmer

KineCAM a way to animate your camera in sops

becomes easy to do a lot of common camera stuff. path animations. camera rigs. perhaps some spring system or let your camera follow a particle or whatever.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250802/12/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250802/12/25/sop_mattias.KineCam.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250802/12/25/sop_render.frustum.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250802/12/25/houdini_odAByYZ5Tn.mp4

Archived post by mattiasmalmer

here is a little sing and a dance number to get a lop camera to nuke… 🙂

i have made a little set of helper nodes for nuke export. Nukem can send out cameras, meshes, and kineFX skeletons to nuke.

mostly intended for the obj/sops area. but this was a way to get a lop camera to play ball.

try it

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254702/06/25/houdini_0N03uHYHhb.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254702/06/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254702/06/25/Nukem.zip

Archived post by bouncyferret

@.goldfarb. What do you mean __can’t__ select?! ||the quirk is that you need to have a selection already started||

Oh, if auto is enabled there is no need to press the button to commit the selection

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253601/28/25/geo_sheet_select-2025-01-28_22.20.07.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253601/28/25/image.png