i kept seeing the same beginner questions about bullet / RBDs and made a post about it, let me know if you think there’s anything worth changing or adding (gonna do another one about constraints later when i can be arsed) www.toadstorm.com/blog/?p=1123
Archived post by .nickd
cock, thank you @chris_gardner
needs a bit of a cleanup/ui, but got deadline submission working
for anyone interested, here’s how im getting start/end and output frames for Deadline:
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255603/19/25/image.png
Archived post by mattiasmalmer
Anyways. Here is the LatLong HDA package.
Please let me know of any issues.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254303/10/25/latlong_HDAs.zip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254303/10/25/image.png
Archived post by mattiasmalmer
New node just dropped:
Node for aligning latlong panos
it will make a nice set when done:
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251303/07/25/cop_mattias.assemble_latlong.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251303/07/25/houdini_jORqJfHeCw.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251303/07/25/houdini_CUbZsI2bWL.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251303/07/25/cop_mattias.latlongorient.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251303/07/25/image.png
Archived post by mattiasmalmer
bent normals help.
mathematical marbling:
Good for all your 70:s carpet needs.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250503/06/25/houdini_U71NKsuAXm.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250503/06/25/mathematical_marbling.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250503/06/25/image.png
Archived post by mattiasmalmer
made some tiny changes to the MMuscle hda. i had moved things around and removing control points was not reflected in the viewport the way it was supposed to.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255603/02/25/sop_Mattias.MMuscle.1.1.hdalc
Archived post by mattiasmalmer
Here is a simple test scene and the HDA:s needed. It would be awesome if you tried it out. Would love to hear what yall think.
the attached scene uses the muscle layering feature to let you parent one muscle to the surface of another.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/sop_Mattias.MMuscle.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/sop_Mattias.MMuscleActivate.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/MMuscle_alpha_v006.hiplc
Archived post by benandersen
for anyone who cares: I updated the type annotation stubs for Houdini for 20.5: pypi.org/project/types-houdini/ Should be a lot easier to maintain now.
Archived post by mattiasmalmer
Will post as soon as I get to my puter
put it in your python3.11libs folder. (make sure it is called ready.py. that makes houdini run it when it is supposed to)
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254102/23/25/ready.py
Archived post by mattiasmalmer
Why i made my own? No real reason. It is fast and has very few options.
I was mostly trying to learn
playing with something called laplacian blend.
it is a really nice way of blending two textures where high and low frequencies in the image are blended at different mip levels so that things blend into oneanother in a really pleasing way.
as you can see there is none of the ghosting that an ordinary soft masks gives you.
it does a really nice job of blending heightfields. you can see that there is no loss of high frequency data and yet there is no discontinuity in height.
try it yourself!
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20252802/22/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20252802/22/25/houdini_T7K8veeuDK.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20252802/22/25/laplacian_blend.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20252802/22/25/houdini_9nOteyN3Wv.gif