I discovered that you can use pane.setSplitFraction() and you need to call it on the python panels “resize” event, then you can ovveride whatever automatic resizing that takes places, in case anyone else runs into the same thing!
Archived post by mattiasmalmer
not as elegant but might work?
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255302/13/25/perhaps_like_this.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255302/13/25/houdini_fEPTsFkEkc.gif
Archived post by mattiasmalmer
i made a better version that can handle really wonky shapes.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254102/13/25/houdini_qJDhuGUVYU.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254102/13/25/wonky_shapes.hiplc
Archived post by mattiasmalmer
KineCAM a way to animate your camera in sops
becomes easy to do a lot of common camera stuff. path animations. camera rigs. perhaps some spring system or let your camera follow a particle or whatever.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250802/12/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250802/12/25/sop_mattias.KineCam.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250802/12/25/sop_render.frustum.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250802/12/25/houdini_odAByYZ5Tn.mp4
Archived post by lewis.taylor.
drag visualizer from source > common > click pencil, choose icon and click the upper right corner next to the ? to pin
save as default
then it will be permanent
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250902/11/25/image.png
Archived post by mattiasmalmer
here is a little sing and a dance number to get a lop camera to nuke… 🙂
i have made a little set of helper nodes for nuke export. Nukem can send out cameras, meshes, and kineFX skeletons to nuke.
mostly intended for the obj/sops area. but this was a way to get a lop camera to play ball.
try it
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254702/06/25/houdini_0N03uHYHhb.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254702/06/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254702/06/25/Nukem.zip
Archived post by mattiasmalmer
slight issue with the intrinsic transform there.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254402/03/25/cop_to_heightfield_fixed.hiplc
Archived post by mattiasmalmer
Here is a volwrangle that works a lot like the twist modifier.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20252002/03/25/noisespin.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20252002/03/25/houdini_yApmR0gE9g.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20252002/03/25/houdini_47eMA1SjUF.mp4
Archived post by mattiasmalmer
Fine, I’ll do it myself.
HDA version with pythonstate UI widgets. Also on the github
🙂
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251801/30/25/sop_clothoid_bend.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251801/30/25/image.png
Archived post by mattiasmalmer
play with my clothoid bend modifier!
i suppose someone could take the pain and make the bend pythonstate interface with it and make an HDA.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255201/30/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255201/30/25/clothoid_BEND.hiplc