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Houdini-and-Chill

#Ban Matt Estela

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Archived post by mattiasmalmer

if you feel like playing.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254703/27/25/detangler_v1.hiplc

Posted on March 27, 2025March 27, 2025Author adminCategories wip

Archived post by vanity_ibex

Wrote a small blog about the Kubelka-Munk Colormixing algorithm in Houdini, that creates “realistic” colors for fluid sims: vanity-ibex.xyz/blog/kubelka_munk_colormixing/

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/27/25/km-flip-comparison.mp4

Posted on March 27, 2025March 27, 2025Author adminCategories hou-effects

Archived post by mattiasmalmer

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254303/27/25/cop_Malmer.dev.Grade.1.0.hdalc

Posted on March 27, 2025March 27, 2025Author adminCategories hou-cops

Archived post by profbetis

quick tip, you can use heightfield remap on any volumes, same with other heightfield nodes like copylayer, blend, etc

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20252803/26/25/image.png

Posted on March 26, 2025March 26, 2025Author adminCategories hou-general

Archived post by mattiasmalmer

making a little helper tool for aligning cameras to an image.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251503/25/25/houdini_Ak9szWijcM.mp4

Posted on March 25, 2025March 25, 2025Author adminCategories wip

Archived post by mattiasmalmer

I would love it if you guys took it for a spin.

tell me if there is something that breaks/works for you

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254003/25/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254003/25/25/sop_mattias.FovFinder.1.0.hdalc

Posted on March 25, 2025March 25, 2025Author adminCategories wip

Archived post by void6456

Demo File of the Rocks above , Enjoy

@flight404 simpler node tree on this one

ah sec, let me clean something up, theres some left over copstance nodes in another tree that might cause errors

there we go

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255303/25/25/Cops_Rock_AdadMorales_Demo.hiplc

Posted on March 25, 2025March 25, 2025Author adminCategories hou-cops

Archived post by toadstorm

i kept seeing the same beginner questions about bullet / RBDs and made a post about it, let me know if you think there’s anything worth changing or adding (gonna do another one about constraints later when i can be arsed) www.toadstorm.com/blog/?p=1123

Posted on March 24, 2025March 24, 2025Author adminCategories hou-effects

Archived post by .nickd

cock, thank you @chris_gardner

needs a bit of a cleanup/ui, but got deadline submission working

for anyone interested, here’s how im getting start/end and output frames for Deadline:

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255603/19/25/image.png

Posted on March 19, 2025March 19, 2025Author adminCategories hou-usd

Archived post by mattiasmalmer

Anyways. Here is the LatLong HDA package.
Please let me know of any issues.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254303/10/25/latlong_HDAs.zip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254303/10/25/image.png

Posted on March 10, 2025March 10, 2025Author adminCategories hou-cops

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