Archived post by lwwwwwws

usual way to measure colour difference is just distance in a perceptually uniform space – YUV/HSV are terrible for this but houdini can convert to L\*a\*b* which is better, it’s what the “delta-E” difference in monitor calibration uses it sorta works just doing the obvious thing with Unrefine like this but idk how you’d better take into account the position of each key… it’s kinda like camera smoothing where you want to smooth the path it takes but also the speed along that path, so maybe CHOPs-type filtering could work if you don’t mind ending up with regularly spaced keys 🔑

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20235511/02/23/ramprefine.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20235511/02/23/Ls_Ramprefine_v01.hiplc

Archived post by mattiasmalmer

outline generator

The polycut sop is a nice one. it should really be updated to output inside and outside groups, edge groups for the cut edge and so on. It should obviously also fuse the new polygons so that the new edge is clean. it is a bit of a pain to deal with that especially without the inside outside groups. there is always a risk of fusing points that should no be fused.

Btw is wip the right place to post silly work in progress tool type stuff or is it more intended for art?

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233411/01/23/2d_outline.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233411/01/23/image.png

Archived post by adrianr

@tokyomegaplex@.nickd Pretty sure this is because you’ve saved your files on a frame other than your scene/sim start frame. Shift to whatever your scene start frame is, version up/save, close and reopen the new file. It’s hard to replicate but this has fixed the issue for me every time (Still annoying it happens at all obv)