Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20203601/08/20/gain.hiplc
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20203601/08/20/gain.hiplc
Just remember I made this sweet spreadsheet with all the sidefx tuts in chronological order docs.google.com/spreadsheets/d/1t0mxP1g5aCRzm6h5DMxrNZ6gfWyIEZah6jv6OKh9iLQ/edit?usp=sharing
hyperlinks to the tuts
Been using it lots to find the tuts Im after – I have a personal copy with notes against the vids Ive watched for quick reference
TIL you can add underscores to integers and they’ll be ignored in Houdini expressions
1_000_000 == 1000000
Drawing with a wacom using Qt in Houdini’s python panel
OK here is the hip file for anyone that might want to play with it. Generates a sewing pattern and corresponding weld constraints from an arbitrary mesh. Wraps it up for storage for long journeys to strange islands. @rich lord @Ambrosiussen
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20192712/31/19/LetItWrap.hiplc
I’ll upload the hip. Wait a minute…
@rich lord there U go!
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194512/30/19/fabricleg.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194512/30/19/unknown.png
dailyhip.wordpress.com/2019/11/07/tiling-noise-via-4th-dimension/ almost too trivial to post though 🙂
its vvvv simple, i learned about it in some random twitter thread. basically in a solver at each time step you want to:
“` Use an Add sop with delete geom but keep points, turned on “`
“` //point wrangle A //find two near points to any given point, and project onto the edge that spans those points //projecting fully causes instability so maybe just blend between ur current point position and the projected position //also connect the current point to it’s two nearpoints with polylines “`
“` //point wrangle b //relax that shit //if our current point is too close to either of it’s two neighbors, push away from those neighbors //also blend again to the relax position to prevent crazy instability “`
and if u dont want to implement it urself, here’s my file
the basic version of it looks like farm plots to me, which is really cool
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194912/23/19/stupid_annealing_JR.hip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194912/23/19/unknown.png
https://vimeo.com/381055009 install https://vimeo.com/381055364 shader assign and render https://vimeo.com/381055861 texture loading https://vimeo.com/381056426 texture used in float parms https://vimeo.com/381056719 using point, vert, prim attrs to drive shader parms https://vimeo.com/381057031 displacement https://vimeo.com/381057332 VDB rendering https://vimeo.com/381058089 frame buffer, AOVs, region render https://vimeo.com/381058945 NSI export stand alone render via terminal https://vimeo.com/381060816 VDB fire renders