You could use the kinefx library “` #include
int ancestors[] = getancestors(0,@ptnum,-1); int root = ancestors[-1]; s@root_path = point(0,”path”,root); “`
Archived post by SniperJake945
https://twitter.com/TearsOfJake/status/1469424765215526913 ayooo i posted up a hip file showing off optimal transport using opencl 🙂 in this case im using optimal transport to find pairings between points in different point clouds.
Archived post by lewis.taylor
no other engine can do it, so points for that
@tokyomegaplex I’ve been doing this a lot lately
it is a principled shader with no base color, high spec, and low opacity
and a volume rasterizer
you get spec hits, and the white volume look
you’d be able to pump up the spec in comp, this just uses the whitewater particles as is
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20212811/11/21/unknown.png
Archived post by JeffLMnT
@nicholas ralabate @jake rice 😮 This is a really stupid example, but it demonstrates the technique nonetheless
Sorry, my discord notifications were off – so I didn’t see this until I switched on my computer
I’m using a complied block in a sop solver and processing both geometry and constraints in the same step – and they work in tandem 🙂
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20212110/18/21/jmp_rbd_constraints_geo_block.hip
Archived post by Sepu
is open source which is awesome
Archived post by Atom
@art3mis I put together some simple python scripting examples for fetching image assets into the Unreal Editor and connecting them to a material. forums.unrealengine.com/t/solved-import-alembic-and-assign-material/240088 forums.unrealengine.com/t/solved-connect-a-texture-to-a-material/151392 forums.unrealengine.com/t/solved-folder-to-sequencer/152330 forums.unrealengine.com/t/solved-images-as-planes-for-unreal/152292
Archived post by mestela
this is going straight to the wiki…
Archived post by mestela
yeah, the temp fix i’ve found is to make a copy of the sequence stored in the usd file (double click the sequence in the usd to load it, use the wrench icon to save it to a new name in your content folder), make a new camera, parent it underneath your usd camera, and drag that camera into sequencer
now and then i’ve been able to use the usd camera directly, but it wasn’t reliable, this hacky hack works
Archived post by goldfarb
jonathanrpace.com/project_clouds.html
sooooo nice
Archived post by Bender
Dont know if anyone will find this shows them anything they dont already know..
But it’s my demo file I give newbies to show them the evolution of (post-`stamp()`) copy-to-points setups
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20213810/06/21/scatter_copy_001.hip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20213810/06/21/unknown.png