Archived post by kiran_irugalbandara

@David Torno I got fed-up of writing that code to the shell . you can make your own MainMenuCommon.xml file which will give you a section on the top menu bar. Then you can add a custom button to that which runs a script which handles this reload. so much easier. atleast imo.

this is what my code , looks like. It just reloads all my modules in my scripts folder

“`xml
help_menu
“`

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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245806/05/24/image.png

Archived post by lwwwwwws

was curious abt this too and noticed there’s a whole BUNCH of attribute smooth nodes in the blender one which i think are pretty key to it working… not very scientific or stable but maybe it’s something like this 🍊

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241806/02/24/8mb.video-IW3-NTogzwak.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241806/02/24/Ls_Squish_v01.hipnc

Archived post by fabriciochamon

@flight404 @what_i_found a couple music experiments

visualizers, midi players, etc

there is one I find particularly interesting (“midi_rbd_balls” folder), it reads a midi file, simulates rbd balls being dropped at keys (in sync with the file), then reads ball impact data from dopnet and finally generates a sound for each note based on that impact (saves final .wav to disk). So in a way is a poor’s man very basic midi synth in houdini.

inspiration for this is “Animusic”.. anyone remember that ?? ollllddd https://www.youtube.com/watch?v=hyCIpKAIFyo

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20243305/30/24/houdini_music_sample_scenes.zip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20243305/30/24/hou_music_examples.png

Archived post by fabriciochamon

@flight404 @what_i_found a couple music experiments

visualizers, midi players, etc

there is one I find particularly interesting (“midi_rbd_balls” folder), it reads a midi file, simulates rbd balls being dropped at keys (in sync with the file), then reads ball impact data from dopnet and finally generates a sound for each note based on that impact (saves final .wav to disk). So in a way is a poor’s man very basic midi synth in houdini.

inspiration for this is “Animusic”.. anyone remember that ?? ollllddd https://www.youtube.com/watch?v=hyCIpKAIFyo

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20243305/30/24/houdini_music_sample_scenes.zip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20243305/30/24/hou_music_examples.png

Archived post by whiteg90

In case anyone finds this helpful — I made a quick shelf button for myself to set sticky note text color to the current note color and then hide the background because I don’t like having big rectangle notes around if I just want to briefly describe and color coordinate things. Here’s an example screenshot. You can just drop this in a python shelf button, could even assign it a hotkey. I guess I was also modifying the color a bit in HSV – can’t remember why, but you could modify that too
“` selected_sticky_notes = [ item for item in hou.selectedItems() if isinstance(item, hou.StickyNote) ] for sticky_note in selected_sticky_notes:
#Get current note color in hsv note_color_hsv = sticky_note.color().hsv()
#Create text color from note color text_color = hou.Color() text_color.setHSV((note_color_hsv[0], note_color_hsv[1]*0.85, note_color_hsv[2]*1.15))
sticky_note.setTextColor(text_color) sticky_note.setDrawBackground(0) “`

Archived post by whiteg90

In case anyone finds this helpful — I made a quick shelf button for myself to set sticky note text color to the current note color and then hide the background because I don’t like having big rectangle notes around if I just want to briefly describe and color coordinate things. Here’s an example screenshot. You can just drop this in a python shelf button, could even assign it a hotkey. I guess I was also modifying the color a bit in HSV – can’t remember why, but you could modify that too
“` selected_sticky_notes = [ item for item in hou.selectedItems() if isinstance(item, hou.StickyNote) ] for sticky_note in selected_sticky_notes:
#Get current note color in hsv note_color_hsv = sticky_note.color().hsv()
#Create text color from note color text_color = hou.Color() text_color.setHSV((note_color_hsv[0], note_color_hsv[1]*0.85, note_color_hsv[2]*1.15))
sticky_note.setTextColor(text_color) sticky_note.setDrawBackground(0) “`

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20243305/30/24/image.png