Archived post by waffleboytom

@mestela spent the afternoon chatting with @BouncyFerret[Aslak] , @squidbean and @drewzeefx polishing the attribute expand to do what the group expand node does. The flood fill that group expand offers is not in there though. I want to convert this to a hdk node in the future but this is what you get for now : )

Can limit by group, attribute, uv island and normal

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241205/18/24/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241205/18/24/waffles_attribute_expand_demo.hip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241205/18/24/sop_waffleboytom.attribute_expand.1.0.hda

Archived post by waffleboytom

@mestela spent the afternoon chatting with @BouncyFerret[Aslak] , @squidbean and @drewzeefx polishing the attribute expand to do what the group expand node does. The flood fill that group expand offers is not in there though. I want to convert this to a hdk node in the future but this is what you get for now : )

Can limit by group, attribute, uv island and normal

Archived post by mattiasmalmer

I have made a few more nodes for my SOP compositing dev playground. If you like to play around I attached a hip file with the current state of affairs.
Nodes so far: color image uvmap vectormap colorEX(colorcorrector) warp uvmap comp grade expand rasterizetoformat
You can do basic comps with it. but it is missing a lot.

you can do things like this.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245705/17/24/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245705/17/24/compton_dev_2.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245705/17/24/houdini_EEjShrqXh8.mp4

Archived post by mattiasmalmer

I have made a few more nodes for my SOP compositing dev playground. If you like to play around I attached a hip file with the current state of affairs.
Nodes so far: color image uvmap vectormap colorEX(colorcorrector) warp uvmap comp grade expand rasterizetoformat
You can do basic comps with it. but it is missing a lot.

you can do things like this.

Archived post by _white_dog_

Hi 😀 I published Vegetation Solver It is based on “A Coupled Vegetation-Crust Model for Patchy Landscapes” You can simulate dryland vegetation patterns based on HF 👍 reference www.researchgate.net/publication/285883124_A_Coupled_Vegetation-Crust_Model_for_Patchy_Landscapes hip drive.google.com/file/d/1Q0v1wSXfwKb-Dk6YvayL_fWpYuoyZY3R/view?usp=drive_link

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241805/11/24/vegetationcrust.mp4

Archived post by paqwak

Ultra simple coloring setup :O)

However that one (to use in the SatMap wrangle) is hacked from Gaea :S … use with caution

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20242205/10/24/GIF_5-10-2024_4-51-29_PM.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20242205/10/24/QuickColorHF_8.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20242205/10/24/clutRocky.png